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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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Not gonna lie, i stopped playing the game but this does make me slightly interested in giving it another chance. I'm gonna wait for the dust to settle though. I don't want to start playing it and see everything turn into another Aggro/Combo hybrid meta.

If Mr. Smite didn't give himself Charge, he wouldn't be a big deal. You would need a lot more mana to get any benefit from the aura. But he does have Charge which makes him a viable finisher with an upside. I'm not particularly impressed by any of the other cards. The Murloc is okay. It can provide a bit …

The change to Illucia was necessary but the card is just plain bad now. An increase in stats or reduction in cost would have been fine imo. The value she provides is too inconsistent and unreliable. It is totally dependent on what the opponent has and there are still scenarios where she isn't playable at all (against aggro decks or …

I thought about this too until i realized that this essentially removed any drawbacks from playing her. One of key things about this card is that it's difficult to determine the right moment to play her (outside of dumping quest rewards). A badly timed Illucia could backfire really hard. If you missed the mark, you essentially gave your opponent a …

I played with it yesterday and it seemed fine to me. I got it to 130+ stats by the end of the game and i only had a golden Party Elemental for several turns to buff it directly. It might be a bit broken at tier 5.

Lots of changes to talk about. First, the nerfs.

[card]Irebound Brute[/card] - It's just a small touch like the [card]Flesh Giant[/card] nerf to slow down the card a little bit without removing its main function as a minion you can cheat out early to beat your opponents with large stats.

[card]Mindrender Illucia[/card] - Straight up trash now. She …

You are right. They most likely won't buff it. But the archetype will receive further support. It's simply inevitable. And the deck isn't all that bad in standard. I have been playing with it and it feels borderline strong. A small push will be enough to turn it into another oppressive force in standard. But, if that happens, it will …

Well, [card]The Demon Seed[/card] is most certainly getting banned from Wild. That's the best solution to not kill the card completely. And [card]Mindrender Illucia[/card] is getting redesigned for Priest. She is just too unfair in Shadow Priest. Whatever. If she becomes too awful then i'll use the dust for something else.

When it comes to nerfs, [card]Runed Mithril Rod[/card] …

Good changes, overall. However, it's a mistake to leave [card]Holy Mecherel[/card] untouched imo. That thing should have been nerfed in some way.

There is already an anti-battlecry tech card: [card]Boompistol Bully[/card]. It rotated in April. If they added it to the core set then there would be at least a little bit of counterplay to the questlines. It would be very minor but delaying those rewards for a turn could help some decks finish off the quest players. I don't believe they …

4 years, 5 months ago · on Miniset speculation

I'm not hopeful for anything that makes quests worse from this next miniset. If anything, the miniset will probably give them even more tools to work with since it is connected directly with this expansion. More fuel to the fire. There is a decent chance that the borderline strong quests gain more support which will push them over the top.

4 years, 5 months ago · on Miniset speculation

Well, at least she got a little bit of a spotlight on herself for a short time before being returned to the darkest pits of the game where most cards spend their whole sad existence.

Paladin's playstyle is very linear and predictable. There isn't much room for different strategies other than buffing stuff. Removals are limited, secrets are annoying but GMs know how to play around them (unlike people in ladder which struggle against those) and healing is also limited, at the moment. The class isn't bad for ladder but for tournaments it is just …

Toxicity is always a problem in every online community and harassment isn't something tolerable. This time, however, i think the players have a lot of reasons to complain.

I think the developers made the right choice when it comes to the way they approach balance. Don't get me wrong, the game isn't in a very good state right now. …

The interaction between [card]Whelp Smuggler[/card] and Razorgore is really broken. I finished with a 84/700 in one game. Thank goodness it's a bug and is being addressed quickly. [card]Impatient Doomsayer[/card] is also broken but that one seems intentional. 

They are certainly taking a big risk in aggressively monetizing the mode right away. Battlegrounds had the negative reactions but what propelled it towards success wasn't just the fact that it was fun to play: it was completely free. That allowed people to jump in immediately and experiment with the heroes, minions and mechanics of the game mode.

Duels …

4 years, 6 months ago · on Mercenaries: My First Impressions

Warlock just got a little slap in the hand. D6 Warlock is a lot slower now but its play pattern remains the same. If it doesn't die from this then the nerfs didn't really accomplish anything when it comes to gameplay feel. The giant nerf is just a small touch as well. Meanwhile, Mages continue to draw through their whole …

Several interesting new cards, a temporary damage cap and an exclusive keyword. The patch looks pretty good! Unfortunately, several constructed cards who gained new life and some recognition in the mode became jobless again. They are joining [card]Cobalt Guardian[/card] back in the dumpster. Also, Twitch won't be happy that they got rid of their precious boat! I understand that they …

Yesterday i made a big push from Gold 4 towards Platinum 4 rank without bonus stars using Libram Paladin. Surprisingly, my pocket meta didn't feel as awful as in other days. It seems like people are quite sick of the quests in lower ranks and different decks popped up frequently. I only faced two Quest Warlocks (beat one and lost …

4 years, 6 months ago · on Quest Hate
Quote From AbusingKel

[card]The demon seed[/card] needs to lose lifesteal. Warlock has too much life gain to make the self-pain matter much. 

Either way, the meta doesn't feel good at all. When combo decks are closing out games prior to turn 8 it makes the deck choices binary and that's boring AF.

If Warlock …

4 years, 6 months ago · on Quest Hate