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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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This card is simply awesome. Potential triple draw + tutoring (it draws specific cards) + an upside that helps swing the board. Is this the next Lich King/Ragnaros?

Hey, a win condition! And it's insanely slow which means it will most likely only fit in Control Priest. I highly doubt this working in any non-defensive Tempo shell. Also, the questline provides an insta-win card that can't be stopped directly. The opponent needs some lucky disruption (like Mutanus) which insta-wins the game for them. Or they can just hit …

I already stopped playing months ago, i said that in my first comment. The only reason why i still pay attention to anything that's going on and regularly visit this site for information is because i spent too much time and money to completely let go of the game. It feels terrible and it's my own fault. It's a learning …

Control decks are supposed to control the board and avoid dying in order to achieve whatever late game win condition the deck was built-around. Control decks need something to beat other types of decks. Controlling the board and not dying is only viable as a win condition against aggro but there will always be other decks that you must …

If a Control deck isn't allowed to be greedy then what is the point of playing them? I like (or rather, used to like as i already stopped playing months ago) playing with big cards that do flashy plays and N'Zoth is one of them. Why print big 10 mana cards if the game is always going to be skewed …

The cards still have a cost associated to them when the effect of the card triggers. It's not free (not without immune). Warlock doesn't have access to armor gain and healing is also limited. The class is all about self-sacrifice so this mechanic works perfectly for the class. The card can't really break anything in Standard because immunity cards aren't …

This is something that was going to happen sooner or later. The card pool in Wild is expanding rapidly each year and new mechanics are added to keep the game fresh in Standard. Wild, however, just has too many cards and too many interactions. If they spend time researching every single possible interaction then they will waste a lot of …

I'm still surprised how much people underestimate mana curve nerfs. The nerf to First Day of School is devastating to all tempo decks for Paladin. The main purpose of the card was to enable a turn 1 play when they don't find their main 1-drop. The most busted thing about it is that it simply didn't cost any card advantage …

I have played with Al'ar a lot in my own meme Priest decks and it won me many games (mostly due to the opponent being dumb enough to ignore it). If people think this is a card for deathrattle decks then they are just wrong. This card is good for cloning decks. Cards that create extra copies of it directly …

The nerfs weren't meant to kill Lunacy Mage or make any of its good matchups worse. It was meant to make sure that it has no chance against aggro. At 2 mana, they could highroll and snowball right from turn 2 (with coin). Now, they can only start their shenanigans on turn 4 (if they played Lunacy on 3 with …

4 years, 10 months ago · on Meta after nerfs

Well, it seems like i'm not missing anything from not playing in the last week. I only played day 1 and it was okay but i'm into other games right now and i decided to wait and see what was going to happen. If Lunacy Mage is on the top then i'm definitely not playing until it gets nerfed. I …

4 years, 11 months ago · on Hearthstone is unplayable right now

I got 0 dust. After looking into my collection i confirmed that i wasn't half-asleep or anything like that while opening my classic packs. I didn't receive any of the Hall of Fame cards despite the fact that i never opened them before. I got copies of cards like Southsea Captain and Force of Nature (and a terrible golden Hogger) …

I got to level 17 on day 1. I completed the 5 wins weekly quest (i have been neglecting it for weeks) and the 2 daily ones i had. Progression felt good with a lot of early rewards but that also happened during the last track. It felt really good early on but slowed down to a crawl around level …

4 years, 11 months ago · on Rewards Track: Current progress 2.0

I opened 70 packs with only gold. I got 3 legendaries: [card]Mordresh Fire Eye[/card] (okay), [card]Firemancer Flurgl[/card] (terrible for me, won't use at all) and [card]Scabbs Cutterbutter[/card] (fine as well). I will probably craft [card]Xyrella[/card] and [card]Overlord Saurfang[/card]. I never count the amount of epics i get but it felt like a decent enough amount. It was fine, overall. Not …

4 years, 11 months ago · on Pack Opening Thread -Barren Edition

Removing the golden cards worked for me and i was able to get into enough games to get the 5 ranked wins. You need a lot of patience and this isn't really acceptable. Also, i opened my classic packs and didn't obtain any of the Hall of Fame cards. I even got a golden legendary from the golden pack but …

I'll miss [card]Murozond the Infinite[/card] and [card]Mindflayer Kaahrj[/card] a lot. These are probably the most fun minions that Priest had in a long time. Murozond was an incredible way of getting some good value while still generating a threat and it is my favorite card in the game. Kaahrj is the most flexible minion that Priest has and it baffles …

Hoping to stick one minion to the board and endlessly buffing it is something that Tempo/Aggro Priest already tries to do and they fail hard at it. Lack of draw is another issue that hasn't been addressed. Card generation doesn't work well for fast decks unless they work under a very synergistic archetype ([card]Underbelly Angler[/card], Librams). Priest only generates random …

One weird thing happened for me and this might be a bug but i got the achievements for 1000 Top 4 and 250 1st places in Battlegrounds. However, my stats still show way less than that. Every new patch strange things happen.

4 years, 11 months ago · on Win count boosted

I have achieved my objective of hitting level 100 before the new set releases. I have around 6700 gold and i'm not really playing the game. I have fully neglected quests for several weeks and i haven't played constructed in two months. I was playing a lot of Battlegrounds but i got bored of that as well after Darkmoon Prizes …

4 years, 11 months ago · on Rewards Track: Current progress

I'm surprised nobody mentioned [card]Catrina Muerte[/card] but the people that dislike the other two cards ([card]Mass Resurrection[/card] and [card]Convincing Infiltrator[/card]) are probably happy that she's gone. I certainly won't miss her. I agree with most cards here. I'm gonna miss some of them but we need a fresh start. There are a few other cards that i was expecting to …