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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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People are again underestimating the impact of mana cost increase on cards. Combo decks need mana reduction to make their combo work. When the pieces have their cost increased this causes a chain reaction within the whole deck as the discounts aren't efficient anymore. The 2 mana increase on [card]Il'gynoth[/card] just breaks Lifesteal DH. They will be forced to run …

I wish i got this error. I'd rather have 100 gold and open a pack of my choice instead of getting a completely useless pack with cards from the previous year.

DS + IF is probably the easiest combo to assemble in the whole game. When they announced the new core set for Priest and i saw that [card]Inner Fire[/card] was gone, i became hopeful that Priest would be able to play a genuine buff based deck without resorting to a combo finisher. However, they also removed [card]Power Word: Shield[/card] and …

Priest's card draw is in a healthy spot but only for Control. The class will never find any success outside of Control without real card draw. Shadow Priest is just another Control Priest. Quest Priest is Control as well. Priest literally can't do anything else. It doesn't have access to burst for any sort of Combo and fast strategies will …

I opened around 25 packs. I got two legendaries: [card]Anetheron[/card] and [card]Sheldras Moontree[/card]. I also obtained around 9 epics and i'm not far from getting all commons but there are a ton of rares missing. It was an okay start for someone with few resources.

I'm glad you enjoyed it. I haven't been able to test it myself as i wasn't fortunate enough to open the quest on this first day. Quest Priest is going to be a prime target of any burn strategy. I beat a lot of Control Priests with a similar list that i was using before the expansion dropped. I'm mostly …

4 years, 7 months ago · on Quest Mage (with minions)

I played against Quest Warrior a few times. It is slow. It can beat both slow and fast strategies when the deck is built correctly but the Juggernaut is inconsistent. It doesn't activate on the turn [card]Cap'n Rokara[/card] is dropped and that gives the opponent one extra turn to finish them off. Even if it goes off, you don't get …

I spent a long time without playing. I was completely tired of the game. I still kept paying attention to the meta situation and things seemed pretty bad so i didn't bother playing and lost an incredible amount of gold/exp. I finished at level 57 and got [card]Neeru Fireblade[/card] at level 50 which was the worst possible card to receive …

The inclusion of this card in the set tells me that they setting up for a mech expansion in the near future. All sets from next year have already been decided so it's very likely this is an early setup for the next year. Right now, this obviously isn't a viable card but in a mech expansion this becomes very …

I'll try to bleed opponents to death using [card]Grand Empress Shek'zara[/card]. It's going to be quite a spectacle!

I have been playing Spell Damage Mage since Scholomance so this new quest gives me hopes that the archetype will finally become more viable for ranked. It will always be fun though.

[deck]28619[/deck]

The reward is strong but the main question is the consistency in playing the required cards for each step within a reasonable time frame. If it is too slow to complete consistently then it's better to just use regular spell damage minions (like [card]Imprisoned Phoenix[/card]). If it isn't too slow to complete then it's possible that it will allow Spell …

Priest can finally deal damage again! Now it's finally possible to win games without dragging it for all eternity!

First came Delete Warlock and now we are getting Self Fatigue DH. What is next? Suicide Priest? Broken Armor Warrior?

Further support for my [card]Ticket Master[/card]/[card]Grand Empress Shek'zara[/card] shenanigans. I approve this.

Yeah, everything you said is better. But you are talking about wild and i'm talking about standard. I should have stated that so my bad again. I'll make it more clear next time.

Of course this isn't going to be all that good in wild. The power level of most cards has dropped significantly over the last few years …

Here we have a contender for the most underestimated card of the reveal season. I still remember people shitting all over [card]E.T.C., God of Metal[/card] and being terrified of [card]Scabbs Cutterbutter[/card]. And then E.T.C. became a solid win condition for Warrior that is still playable even after rotation while Scabbs did nothing and still does nothing. This kind of stuff …

5 stars from me as it is extra support for [card]Grand Empress Shek'zara[/card], a card that i really like.

This should be fine for a Guardian Animals deck. The tradeable keyword helps a lot because you can use it to draw a better card in the early game and shuffle this thing back into the deck to be summoned by Guardian Animals. But the nerf to GA really hurt the card for Hunter. It's really difficult to make anything …

It's fine as a support for Handlock. Boring but doesn't seem weak. Well, at least there will be a lot of videos of people making the mistake of trying to Coin into this. Just like in the good old Mountain Giant days...