Making tech cards like this tradeble boosts their power so much. I like this, hopefully it doesn't completetly ruin all use of weapons, just the worst.
As you don't draw a card like shield block, this really doesn't seem to good. The 1 mana gain 5 was never very popular if I recall correctly and I don't think tradeble redeems it.
It feels a bit like the druid card in the past which summons 1/5s (but weaker), as a taunt generator not strong to win anything but to stall for later. Depends on the meta if its decent or trash I think.
Not sure there are enough strong spells to support this yet (i might be wrong), but even if there isn't it might get very strong after another expansion or two.
Well, in a highlander deck where all cards are decent it could help you generate a second use of good cards. Unrelieble however.
Still feel like we are missing more choices of deathrattles for rogue to fully go deathrattle.
Making tech cards like this tradeble boosts their power so much. I like this, hopefully it doesn't completetly ruin all use of weapons, just the worst.
I wonder if we are getting more rogue deathrattles later, this is so different to the rest of the rogue stuff with their SI:7 this expansion
I agree that this one might be too slow, compared to other quests that seems to be way faster for equally big or bigger win conditions.
As you don't draw a card like shield block, this really doesn't seem to good. The 1 mana gain 5 was never very popular if I recall correctly and I don't think tradeble redeems it.
This seems incredibly strong, and if it isn't blizzard will push even more overload later to make it work. I expect to die to this a lot.
Without any evolve, a lot of minions seems to be just 2/2s, but there are plenty of jackpots as well. Envoy Rustwicks shaman lessgo.
Can't see this being strong enough to be used for anything but to complete the rogue questline
One of the more fun quests, but also one of the few quest that doesn't win the game on its own
I guess they really want that elemental deck to work. I think it will.
I like it. Good value for longer games.
Very strong stats for a fairly small self damage this time.
This is just boring. Power level is irrelevant, the card is boring I'd rather play anything else.
Remove a minion and heal, but don't do it with a spell that breaks your elemental chain. Yeah this seems decently good.
Probably the strongest SI:7, cheap removal for any taunt.
It feels a bit like the druid card in the past which summons 1/5s (but weaker), as a taunt generator not strong to win anything but to stall for later. Depends on the meta if its decent or trash I think.
Not sure there are enough strong spells to support this yet (i might be wrong), but even if there isn't it might get very strong after another expansion or two.
I like the implication of slower pirate decks.
Lovely fun effect. SHould have been SI:7 to ensure a bit more use of it in rogue.