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Smilewine

Enjoys Cake
Joined 05/28/2019 Achieve Points 650 Posts 97

Smilewine's Comments

  • Well, in a highlander deck where all cards are decent it could help you generate a second use of good cards. Unrelieble however.

  • Still feel like we are missing more choices of deathrattles for rogue to fully go deathrattle.

  • Making tech cards like this tradeble boosts their power so much. I like this, hopefully it doesn't completetly ruin all use of weapons, just the worst.

  • I wonder if we are getting more rogue deathrattles later, this is so different to the rest of the rogue stuff with their SI:7 this expansion

  • I agree that this one might be too slow, compared to other quests that seems to be way faster for equally big or bigger win conditions.

  • As you don't draw a card like shield block, this really doesn't seem to good. The 1 mana gain 5 was never very popular if I recall correctly and I don't think tradeble redeems it.

  • This seems incredibly strong, and if it isn't blizzard will push even more overload later to make it work. I expect to die to this a lot.

  • Without any evolve, a lot of minions seems to be just 2/2s, but there are plenty of jackpots as well. Envoy Rustwicks shaman lessgo.

  • Can't see this being strong enough to be used for anything but to complete the rogue questline

  • One of the more fun quests, but also one of the few quest that doesn't win the game on its own

  • I guess they really want that elemental deck to work. I think it will.

  • I like it. Good value for longer games.

  • Very strong stats for a fairly small self damage this time. 

  • This is just boring. Power level is irrelevant, the card is boring I'd rather play anything else.

  • Remove a minion and heal, but don't do it with a spell that breaks your elemental chain. Yeah this seems decently good.

  • Probably the strongest SI:7, cheap removal for any taunt.

  • It feels a bit like the druid card in the past which summons 1/5s (but weaker), as a taunt generator not strong to win anything but to stall for later. Depends on the meta if its decent or trash I think.

  • Not sure there are enough strong spells to support this yet (i might be wrong), but even if there isn't it might get very strong after another expansion or two.

  • I like the implication of slower pirate decks.

  • Lovely fun effect. SHould have been SI:7 to ensure a bit more use of it in rogue.