Too expensive atm, but these cards can sometimes surprise. THe tradeble gives it a nice consistancy at least. And you can draw a new card whenever a random generator gives you this.
Potential to be really strong, really depends on what decks one will be up against tho, as you only hit and thus heal from enemy minions. Worthless againt minion-poor decks.
I think that even when it activates it will be removed. ontrol decks barely care about stats when removing. Rogue will have sap gadgets and SI:7 destroy a minion. Shadow priest and qiest hunter will deal damage through spells and hero powers. Probably a weak card.
I think this one is better than the comments seem to think, but we'll see. Especially if we can taunt it with the new 1 mana minion, it has taunt and can every now and then attack if draw/pack mules are good.
INteresting that it isn't a rogue card, i get that they might have a set number for how many cards should be class and how many should be neutral but almost all of this card feels rogue.
I think this is decent in zoo, helps get out a big threat early as turn 3-4 on top of a swarm of weaker.
So many new silence effects released in the same expansion as this otherwise kinda new mechanic. Seems too risky for most decks.
Strong generator for any quest deck, but scorpid is probably still a better inclusion.
Seems weak in constructed. Might give the taunts to stabilize in arena?
THis has such sick burst potentials I don't even want to think about it.
I think its decent in a slightly slower zoo/midrange deck. The new pirate quest mayhaps?
Too expensive atm, but these cards can sometimes surprise. THe tradeble gives it a nice consistancy at least. And you can draw a new card whenever a random generator gives you this.
Potential to be really strong, really depends on what decks one will be up against tho, as you only hit and thus heal from enemy minions. Worthless againt minion-poor decks.
I think that even when it activates it will be removed. ontrol decks barely care about stats when removing. Rogue will have sap gadgets and SI:7 destroy a minion. Shadow priest and qiest hunter will deal damage through spells and hero powers. Probably a weak card.
Not the strongest pirate in the set.
Tradeble silence! iNCREDIBLY STRONG.
I think this one is better than the comments seem to think, but we'll see. Especially if we can taunt it with the new 1 mana minion, it has taunt and can every now and then attack if draw/pack mules are good.
Prpbably not going to be included in any expected top decks, but it isn't too weak for some experimental zoo decks.
Clockwork banana rogue getting more clockwork giants this card is clearly the best.
Don't think it will be much popular in constructed, but the existance of this card might make random effects interesting.
INteresting that it isn't a rogue card, i get that they might have a set number for how many cards should be class and how many should be neutral but almost all of this card feels rogue.
Mana cheat for combos is probably better done through lightning bloom
Not too strong but seems fun.
I love the face priest archetype, but this could definitely have all characters instead of just heroes.
I am biased due to my four cute rats at home, but I love this. I'll try rat hunter. I'll make sure it works.