Pretty disappointing tbh. This is yet another package that won't see play because there isn't enough support for it. They'll probably add some support in 4 expansions just when it's about to rotate like they did with so many other packages. 5 Arcane spells in standard (only 4 benefiting from spell power) aren't enough. I hope they add Vereesa Windrunner in the coreset next year at least. That said, individually, I expect Ricochet Shot and Conjured Arrow to see play in QL Hunter though I am not sure it'll make the deck the powerhouse it once was.
Ah yes let me play a Spider Tank and a river croc in my 2022 Face Hunter deck! Oh and some spells that are only average and don't go face when those are played on curve! Surely that'll work!
There seems to be a bug currently in the deck builder where including The Relic Vault (the DH location) will cap the deck size to 2 cards and thus prevent building and saving a deck. This bug doesn't seem to involve other locations (I tried at least 2 others like the Hunter one). So it seems to be tied to this specific one.
Yep, it's really bad for Big Beast Hunter actually, you really don't want to pull out this guy in most situations, similar to an even worse Hydralodon which floods the board and prevent any following plays. But while Hydralodon is bad to recruit, it's amazing to play and Ozumat is bad in both cases
Oh no it was just a theorycraft, I haven't updated my findings. Gankster was just cute because of its interaction with Ramming Mount but it should definitely be cut. There are refined list on hsreplay for sure!
The only meme cards from the list in their respective meta are Whizbang, Spirit Echo and Recurring Villain, I don't know what you mean honestly. Also the coreset isn't supposed to be on par with the 3 expansions of the year powerwise.
Hard disagree with Mana Cyclone, random card generation can go to hell for me but then again to each their own. That said, overall it's a pretty solid list.
I don't think it's a good idea. Sunscale Raptor which was bad card has still proven that you almost don't want to run 2 copies of this type of cards as they are anti synergy with one another assuming you want to go all in on the combo. If you start creating additional copies of this card with cards like Moonlight Guidance you will dilute your deck with 1 mana 3/5s (5/7s at best) that don't do anything the turn they're played. You want preferably to go all in on ONE Bottomfeeder so that it always scales when its deathrattle goes off.
I don't get why you're being downvoted, as usual Druid gets better versions of Hunter cards and a lot of times better version of past cards that didn't work in other classes. Druid should be a jack of all trades, master of none, not the other way around. Regardless though, I don't think this card will see play because despite being better than Sunscale Raptor and in a OP class that can easily draw and tutor, it will still suffer from the same downsides and weaknesses, namely that it's a bad topdeck, not to mention that it's worst at being triggered in the late game since it's a deathrattle. It's probably a worst Dire Mole in an aggro deck because you don't really want to shuffle a 1 mana 3/5 in your deck. That said if Aggro druid gets even more card draw post rotation it might actually become an upside which is infuriating for such a design in an aggro archetype.
I highly doubt they'll print a THIRD N'Zoth this expansion considering there was one in Standard this year. My guess is that they'll keep his presence within the expansion by printing The Fish of N'Zoth instead. If they really wanted to have him they could simply add the old version back to the coreset to mix things up.
I agree with you but I am afraid it's likely gonna happen to complement some of what we got in the Deadmines mini set. My theory is that Rogue is going to get some Pirate support, the rest of the classes should be spared however.
They've already said that the 3 expansions of this year (contrary to the Mercenaries theme of last year) would have no connections. So that's not happening, the next 2 expansions will likely have nothing to do with Elemental planes.
They're setting up another mech expansion for next year. There's also Remote-Controlled Golem that was release in UiS. They've teased us that an old keyword would be returning next year and many have speculated that it would be magnetic. I wouldn't be surprised if it was the case.
Are they really already pumping out ridiculous bundles for Mercenaries when they haven't even done the bare minimum and fix some of the task quests? That's absolutely shameless ngl. No mini set announcement sadly but what is involving Arena and BGs seems fun
Unfortunately, unless it was a bug during the theorycrafting stream, Encumbered Pack Mule doesn't work with Scavenger's Ingenuity. As usual it doesn't make sense the way it is worded, but the second copy will not be buffed. Still a solid card however ofc.
That looks fun indeed, I just hope it's fast enough. At least the secret core of the deck should be strong enough in the early game
Pretty disappointing tbh. This is yet another package that won't see play because there isn't enough support for it. They'll probably add some support in 4 expansions just when it's about to rotate like they did with so many other packages. 5 Arcane spells in standard (only 4 benefiting from spell power) aren't enough. I hope they add Vereesa Windrunner in the coreset next year at least. That said, individually, I expect Ricochet Shot and Conjured Arrow to see play in QL Hunter though I am not sure it'll make the deck the powerhouse it once was.
Ah yes let me play a Spider Tank and a river croc in my 2022 Face Hunter deck! Oh and some spells that are only average and don't go face when those are played on curve! Surely that'll work!
There seems to be a bug currently in the deck builder where including The Relic Vault (the DH location) will cap the deck size to 2 cards and thus prevent building and saving a deck. This bug doesn't seem to involve other locations (I tried at least 2 others like the Hunter one). So it seems to be tied to this specific one.
Edit: sorry for the wrong forum section
Yep, it's really bad for Big Beast Hunter actually, you really don't want to pull out this guy in most situations, similar to an even worse Hydralodon which floods the board and prevent any following plays. But while Hydralodon is bad to recruit, it's amazing to play and Ozumat is bad in both cases
Oh no it was just a theorycraft, I haven't updated my findings. Gankster was just cute because of its interaction with Ramming Mount but it should definitely be cut. There are refined list on hsreplay for sure!
The only meme cards from the list in their respective meta are Whizbang, Spirit Echo and Recurring Villain, I don't know what you mean honestly. Also the coreset isn't supposed to be on par with the 3 expansions of the year powerwise.
Hard disagree with Mana Cyclone, random card generation can go to hell for me but then again to each their own. That said, overall it's a pretty solid list.
I don't think it's a good idea. Sunscale Raptor which was bad card has still proven that you almost don't want to run 2 copies of this type of cards as they are anti synergy with one another assuming you want to go all in on the combo. If you start creating additional copies of this card with cards like Moonlight Guidance you will dilute your deck with 1 mana 3/5s (5/7s at best) that don't do anything the turn they're played. You want preferably to go all in on ONE Bottomfeeder so that it always scales when its deathrattle goes off.
I don't get why you're being downvoted, as usual Druid gets better versions of Hunter cards and a lot of times better version of past cards that didn't work in other classes. Druid should be a jack of all trades, master of none, not the other way around. Regardless though, I don't think this card will see play because despite being better than Sunscale Raptor and in a OP class that can easily draw and tutor, it will still suffer from the same downsides and weaknesses, namely that it's a bad topdeck, not to mention that it's worst at being triggered in the late game since it's a deathrattle. It's probably a worst Dire Mole in an aggro deck because you don't really want to shuffle a 1 mana 3/5 in your deck. That said if Aggro druid gets even more card draw post rotation it might actually become an upside which is infuriating for such a design in an aggro archetype.
I highly doubt they'll print a THIRD N'Zoth this expansion considering there was one in Standard this year. My guess is that they'll keep his presence within the expansion by printing The Fish of N'Zoth instead. If they really wanted to have him they could simply add the old version back to the coreset to mix things up.
QL Hunter in Standard used to be more skilled than it appeared but then they had to print Furious Howl in the mini set and push it to high Tier 2...
I agree with you but I am afraid it's likely gonna happen to complement some of what we got in the Deadmines mini set. My theory is that Rogue is going to get some Pirate support, the rest of the classes should be spared however.
They've already said that the 3 expansions of this year (contrary to the Mercenaries theme of last year) would have no connections. So that's not happening, the next 2 expansions will likely have nothing to do with Elemental planes.
They're setting up another mech expansion for next year. There's also Remote-Controlled Golem that was release in UiS. They've teased us that an old keyword would be returning next year and many have speculated that it would be magnetic. I wouldn't be surprised if it was the case.
Yup, definitely
It's not though, my Mukla quest is still bugged. Also, I posted this comment before whatever reddit post you're linking.
Are they really already pumping out ridiculous bundles for Mercenaries when they haven't even done the bare minimum and fix some of the task quests? That's absolutely shameless ngl. No mini set announcement sadly but what is involving Arena and BGs seems fun
I couldn't relate more, I've been stuck on that banana task forever
Unfortunately, unless it was a bug during the theorycrafting stream, Encumbered Pack Mule doesn't work with Scavenger's Ingenuity. As usual it doesn't make sense the way it is worded, but the second copy will not be buffed. Still a solid card however ofc.