TheBowMan's Avatar

TheBowMan

Joined 05/06/2023 Achieve Points 50 Posts 5

TheBowMan's Comments

  • TheBowMan's Avatar
    50 5 Posts Joined 05/06/2023
    Posted 11 months, 3 weeks ago

    Sometimes I win, sometimes my opponent. How does the game decides who ins if we tie in one location, one location I win, the other my opponent?

    In reply to Who wins at a tie?
  • TheBowMan's Avatar
    50 5 Posts Joined 05/06/2023
    Posted 11 months, 3 weeks ago
    Quote From Crusader2010

    I'm not sure what they can do to keep the same feeling of progression, not give everyone everything too quickly, make profits, not make the game pay2win or pay2play, and still feel generous in what they give out.

    Got a few ideas of my own, but it's useless to mention them anyway. Hopefully they hit the jackpot eventually to make almost everyone happy.

    Same here

  • TheBowMan's Avatar
    50 5 Posts Joined 05/06/2023
    Posted 11 months, 3 weeks ago
    Quote From linkblade91
    Quote From TheBowMan

    1) Generosity- This links back to the background story, but more. I believe I opened around 60 HS packs out of the new expansion, but only "won" one legendary out of packs. In Snap, the feeling is that F2P have access to the strongest of cards, for "legendary" cards are not a grantee win. 

    Not to be a Cynical Sally, but this peters off when you're neck-deep in Series 3 and can't acquire the cards you want. There are *so* many Series 3 cards now that getting a specific individual card can be a nightmare, as our own sule explained a week ago. The one free card-per-Season is not enough; after that, you're at the complete mercy of the Collector's Reserve chests containing what you want, and that's assuming they drop a card in the first place :/ We really need the "1000 tokens for a Series 3 card" offer to reappear, at the very least. Gives us back the freedom to spend our tokens how we want.

    I really enjoy Marvel Snap, don't get me wrong; I'm trying (and failing) to ween myself off Hearthstone even as I ramp back up in my Snap-ing. I have multiple decks I find fun and their design philosophy of "play with what you have" is not entirely misguided in my opinion. But the early-game generosity definitely falls away after a point, as the mid-game stress comes to a head, and going a couple weeks without seeing a card you want enter your collection can be rather disheartening.

    As a personal example, "play with what (I) have" isn't all it's cracked up to be when I pull Discard cards left-and-right and I thoroughly dislike the concept...

    ...sorry, now I'm the one ranting lol.

    I have been playing HS even before NAX (I think 2013), and can't stop ever since (though I restarted with new accounts like three or four times).

    I think what you want to say is that the new player experience is great, but once you are in "the thick of it", things change. I hope not, but then again, I've been playing Snap for merely two weeks, so we will wait and see.

    The new player experience in H was great, they worked really hard on it, and it shows. After that, if you don;t play Druid or DK, you don't really have a chance. I know Paladin is gaining traction, but with few twinks to my DK list, I don't lose to them anymore.

    HS does offer a lot with arena, brawl, and playground. But the tactic and strategy part of the game is missing.

  • TheBowMan's Avatar
    50 5 Posts Joined 05/06/2023
    Posted 11 months, 3 weeks ago

    I have been playing HS even before NAX (I think 2013), and can't stop ever since (though I restarted with new accounts like three or four times).

    I think what you want to say is that the new player experience is great, but once you are in "the thick of it", things change. I hope not, but then again, I've been playing Snap for merely two weeks, so we will wait and see.

    The new player experience in H was great, they worked really hard on it, and it shows. After that, if you don;t play Druid or DK, you don't really have a chance. I know Paladin is gaining traction, but with few twinks to my DK list, I don't lose to them anymore.

    HS does offer a lot with arena, brawl, and playground. But the tactic and strategy part of the game is missing.

  • TheBowMan's Avatar
    50 5 Posts Joined 05/06/2023
    Posted 11 months, 3 weeks ago

    I had the privilege to reopen a Hearthstone account and was severely disappointed  when we didn't get the full dust refund for the rotation. I was waiting for the refund to craft some wild cards and have some fun in wild (I know the meta in wild is problematic, but trying out fun concepts was always the more fun aspects of the game). 

    So, while keeping the minimum amount of time  at Hearthstone, I started a Marvel Snap account and started to play (I also tried some other mobile games, but Snap is the only one that stuck for now, besides Hearthstone). While playing it, I found that Ben Brode and his team learned some valuable lessons and made a game that is  better (at least in some aspects). There are things for the hearthstone team to learn here, or I fear Hearthstone will loose traction, as more games will take chunks off the field.

    Note: I am leaving out the fact that Snap games resolve quicker, for that is a personal reference, and some people may enjoy the longer matches.

    1) Generosity- This links back to the background story, but more. I believe I opened around 60 HS packs out of the new expansion, but only "won" one legendary out of packs. In Snap, the feeling is that F2P have access to the strongest of cards, for "legendary" cards are not a grantee win. 

    2) Strategy- HS lost its strategy edge. Yes, you still need to know how to pilot some decks, but usually the power level of Druid, or DK, will solve the match. In Snap, where you put your cards, and the order you play has significance. Just the play of different locations makes for a different game experience.

    I am sure there are more, but that is enough for now.

    Whatever you you choose to play, though, have fun :)

     

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