Decent value for aggro decks, I would also consider using this in a silence priest deck, since it's not the end of the world if the effect goes off and it can only get better from there. I feel like Pit Lord is crying in a corner, though.
Good early play, and the stats are geared toward getting the frenzy effect. Not something you'd throw in any deck, but definitely nice to have in quite a few decks for a number of reasons.
I like it. You get a chance to peek at your opponent's deck, and you get an extra spell. The problem is it's just a chance, and not guaranteed to go off. I'll reserve too much criticism, but lets say I'm cautiously optimistic.
Meh... The value is there. This is a decent anti-aggro card, but as others have already pointed out, there are going to be a fair number of games where this never gets activated, and in games like that it will hurt even more to lose tempo playing a card like this.
Uh... Hex on a stick? If you're playing elemental shaman and don't include this, I'd have to say you're probably insane. Fantastic value for the cost, and pretty easy to trigger if the deck is built right. To quote Buddy, the Elf: "I'm in love! I'm in love! And I don't care who knows it!"
Pretty good board clear, although I don't love how much damage it might do to your own minions. The armor gain is quite nice, though. Warrior loves control cards, and this is just another arrow in the quiver.
Why is this not a murloc itself? Probably because that would make it way too OP. My only concern about this is that the effect doesn't proc until the start of the next turn, meaning that there's a chance it won't proc at all. Play it early and it might draw you another card, but draw it late and it will likely be a dead draw.
The stats are pretty average, but the effect is quite good. It allows for a fair amount of versatility, and adds a lot of value to hunter, which is a class that could often use some. I don't know what the meta will look like, but I'd be surprised if this card didn't end up seeing play.
Not very exciting. Decent value, but strongly reminiscent of Dreamway Guardians. If token druid is still a thing (which is almost always a certainty) this will probably see play somewhere.
I like mage hero power decks already, and this just makes it a little bit better. If you play this on turn 2 you lose a bit of tempo, but the increase in value definitely makes up for it! It kind of seems like a better Shadowform.
I LOVE that this has discover. I don't know that I would throw this into a deck with a ton of beasts, but if you can limit this to a small number of targeted cards, there is a lot of value. In particular, I want to try this with Zixor, Apex Predator. The other great thing about this card is that it buffs copies wherever they are, making it possible to hit minions already on the board. Not too shabby, if you ask me.
It's a good card, although not particularly exciting. It's like a Stegodon with Arcane Explosion tacked onto it. Neither card is amazing by itself, but stick 'em together and it's not half bad.
The stats aren't great, but that's not why you play this card. With this one, it's all about the cycle. Not worth playing too early, since it would likely be killed before you can get the effect. But when played at the right time, it's pretty good. Welcome back, miracle rogue?
I like murlocs in general, and this is no exception. In particular, I like that there are a fair number of murlocs being added that are geared towards board control, rather than all out aggression. Here's hoping that control murloc shaman becomes a thing (only slightly serious).
I love the stat-line, and the fact that it should be able to get its frenzy effect more often than not. It's a pretty good early drop, but it's all about value, not aggro. I like it!
Now that's what I call value! It's an early drop, with decent survivability, and most of the time it should act as a one time Emperor Thaurissan effect. I hope I'm not being overly optimistic, but I rather like this card.
I know everyone will point to silence and say that this is a terrible card, which is somewhat valid. There is a lot of value here, but it's far from guaranteed. Still, it could be interesting in a deck built around whirlwind type effects. Since it only has 1 health, it should be pretty easy to ping it and get the token fairly quickly.
I really wish this had rush, although I'm sure I'd say that about pretty much every frenzy minion that doesn't have it. Honestly, because it's so slow I don't know that I would play this outside of warrior, and even then only in a deck where I have a lot of cards to proc the effect.
I'd say this is a decent card from a value perspective. Unfortunately, since the initial minion doesn't have rush (just the token) I worry that it will be too slow, since it gives your opponent the opportunity to trade into it and then take out the hog before you can make use of its rush.
Decent value for aggro decks, I would also consider using this in a silence priest deck, since it's not the end of the world if the effect goes off and it can only get better from there. I feel like Pit Lord is crying in a corner, though.
Good early play, and the stats are geared toward getting the frenzy effect. Not something you'd throw in any deck, but definitely nice to have in quite a few decks for a number of reasons.
I like it. You get a chance to peek at your opponent's deck, and you get an extra spell. The problem is it's just a chance, and not guaranteed to go off. I'll reserve too much criticism, but lets say I'm cautiously optimistic.
Meh... The value is there. This is a decent anti-aggro card, but as others have already pointed out, there are going to be a fair number of games where this never gets activated, and in games like that it will hurt even more to lose tempo playing a card like this.
Uh... Hex on a stick? If you're playing elemental shaman and don't include this, I'd have to say you're probably insane. Fantastic value for the cost, and pretty easy to trigger if the deck is built right. To quote Buddy, the Elf: "I'm in love! I'm in love! And I don't care who knows it!"
Pretty good board clear, although I don't love how much damage it might do to your own minions. The armor gain is quite nice, though. Warrior loves control cards, and this is just another arrow in the quiver.
On the Hunt, but the minion has rush? Sign me up! A good early play for hunter, without being overly aggressive.
Why is this not a murloc itself? Probably because that would make it way too OP. My only concern about this is that the effect doesn't proc until the start of the next turn, meaning that there's a chance it won't proc at all. Play it early and it might draw you another card, but draw it late and it will likely be a dead draw.
The stats are pretty average, but the effect is quite good. It allows for a fair amount of versatility, and adds a lot of value to hunter, which is a class that could often use some. I don't know what the meta will look like, but I'd be surprised if this card didn't end up seeing play.
Not very exciting. Decent value, but strongly reminiscent of Dreamway Guardians. If token druid is still a thing (which is almost always a certainty) this will probably see play somewhere.
I like mage hero power decks already, and this just makes it a little bit better. If you play this on turn 2 you lose a bit of tempo, but the increase in value definitely makes up for it! It kind of seems like a better Shadowform.
I LOVE that this has discover. I don't know that I would throw this into a deck with a ton of beasts, but if you can limit this to a small number of targeted cards, there is a lot of value. In particular, I want to try this with Zixor, Apex Predator. The other great thing about this card is that it buffs copies wherever they are, making it possible to hit minions already on the board. Not too shabby, if you ask me.
It's a good card, although not particularly exciting. It's like a Stegodon with Arcane Explosion tacked onto it. Neither card is amazing by itself, but stick 'em together and it's not half bad.
The stats aren't great, but that's not why you play this card. With this one, it's all about the cycle. Not worth playing too early, since it would likely be killed before you can get the effect. But when played at the right time, it's pretty good. Welcome back, miracle rogue?
I like murlocs in general, and this is no exception. In particular, I like that there are a fair number of murlocs being added that are geared towards board control, rather than all out aggression. Here's hoping that control murloc shaman becomes a thing (only slightly serious).
I love the stat-line, and the fact that it should be able to get its frenzy effect more often than not. It's a pretty good early drop, but it's all about value, not aggro. I like it!
Now that's what I call value! It's an early drop, with decent survivability, and most of the time it should act as a one time Emperor Thaurissan effect. I hope I'm not being overly optimistic, but I rather like this card.
I know everyone will point to silence and say that this is a terrible card, which is somewhat valid. There is a lot of value here, but it's far from guaranteed. Still, it could be interesting in a deck built around whirlwind type effects. Since it only has 1 health, it should be pretty easy to ping it and get the token fairly quickly.
I really wish this had rush, although I'm sure I'd say that about pretty much every frenzy minion that doesn't have it. Honestly, because it's so slow I don't know that I would play this outside of warrior, and even then only in a deck where I have a lot of cards to proc the effect.
I'd say this is a decent card from a value perspective. Unfortunately, since the initial minion doesn't have rush (just the token) I worry that it will be too slow, since it gives your opponent the opportunity to trade into it and then take out the hog before you can make use of its rush.