Even though it only costs 2 mana, this is definitely not a card I'd want to throw down early. That being said, I love that it's only two mana so that if the game starts going long there is an opportunity to play this, followed by several other murlocs to try to turn the tides of battle (pun intended).
Probably not worth throwing into just any old Mage deck, but with a decent build around this could work as a good finisher and/or to turn a game around if you're behind. Overall, a pretty great card, in my opinion.
That's some value! In general, I like any card that gives you more cards, especially if they're cards that you chose to put in your deck in the first place. The fact that the copied spells cost (0) mana is icing on the cake. Ultimately, I think whether or not it will see play depends on how many of Warlock's spells are shadow vs. how many are fel.
I think it's interesting that demon hunter is getting so much deathrattle support this expansion, yet the only deathrattle cards that it's getting are the cards that summon other deathrattle minions. This seems like a very good card from a value standpoint, but it will depend heavily on what other deathrattle cards you add to the deck, since you can't depend on demon hunter's own cards.
I think it's interesting that demon hunter is getting so much deathrattle support this expansion, yet the only deathrattle cards that it's getting are the cards that summon other deathrattle minions. This seems like a very good card from a value standpoint, but it will depend heavily on what other deathrattle cards you add to the deck, since you can't depend on demon hunter's own cards.
Pretty decent minion for a control oriented druid deck. The rush is nice for taking out any immediate threats, and as long as your opponent has a minion on their side with less than 6 attack you can trade and keep a sizeable taunt minion on your side. Not too shabby!
I was really excited when I first saw this, thinking that this was a battlecry. When I actually read the card text and saw that its effect is a deathrattle I was rather disappointed. It's slow, but potentially powerful, especially in the right deck.
The first thing I want to do when the expansion drops is try this out in wild with Spiritsinger Umbra.
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
Probably not worth throwing into just any old Mage deck, but with a decent build around this could work as a good finisher or to turn a game around if you're behind. Overall, a pretty great card.
Joking aside, I definitely don't think this will be as strong as our mysterious friend, but it might be a fun to try out secret paladin for a bit again. I'm most curious to see what other potential interactions there will be, such as if you can silence the soldiers to prevent it from returning as a secret, or if you can play a secret while the same secret is currently a soldier (I would assume yes, but you know what they say about assuming).
I enjoy seeing some fun control tools get printed. My first thought was to try to build around it. The problem with that is that if you include too many high cost spells then the early game suffers, but if you don't include enough then there is a chance you'll draw all the spells before you have a chance to play this. It's a risk either way, but it will be fun to see what ends up being the best build.
It's fun to see Kazakus making a comeback, even if it's in a different form (I still want them to print a card with Kazakus in his dragon form). I don't know if this one will be as good as the original Kazakus, but I'm excited to give him a try!
Seriously though, Undertaker was waaaay over powered when it first came out. Hopefully there will be a lot more balance, now that there are so many cards to compete against.
I've been waiting to see this guy as a card for a long time. It seems like the hand buff mechanic might make a reappearance with this next expansion. Hopefully it works out better this time than last.
As others have pointed out, this has potential to escalate the same way Pogo-Hopper does, although not in the same way. Hunter's card draw might not be good enough to get a lot of mileage out of this card. I would have preferred it in paladin, where it could be tutored out with Call to Arms, Call to Adventure, or Crystology, but I guess that would have been too powerful.
Auchenai Soulpriest is the first thing that comes to mind. Other than that, maybe it could be useful in a control deck to stay in the game a little longer, but it seems like there are better options in that regard.
Even though it only costs 2 mana, this is definitely not a card I'd want to throw down early. That being said, I love that it's only two mana so that if the game starts going long there is an opportunity to play this, followed by several other murlocs to try to turn the tides of battle (pun intended).
Probably not worth throwing into just any old Mage deck, but with a decent build around this could work as a good finisher and/or to turn a game around if you're behind. Overall, a pretty great card, in my opinion.
That's some value! In general, I like any card that gives you more cards, especially if they're cards that you chose to put in your deck in the first place. The fact that the copied spells cost (0) mana is icing on the cake. Ultimately, I think whether or not it will see play depends on how many of Warlock's spells are shadow vs. how many are fel.
I think it's interesting that demon hunter is getting so much deathrattle support this expansion, yet the only deathrattle cards that it's getting are the cards that summon other deathrattle minions. This seems like a very good card from a value standpoint, but it will depend heavily on what other deathrattle cards you add to the deck, since you can't depend on demon hunter's own cards.
I think it's interesting that demon hunter is getting so much deathrattle support this expansion, yet the only deathrattle cards that it's getting are the cards that summon other deathrattle minions. This seems like a very good card from a value standpoint, but it will depend heavily on what other deathrattle cards you add to the deck, since you can't depend on demon hunter's own cards.
Pretty decent minion for a control oriented druid deck. The rush is nice for taking out any immediate threats, and as long as your opponent has a minion on their side with less than 6 attack you can trade and keep a sizeable taunt minion on your side. Not too shabby!
I was really excited when I first saw this, thinking that this was a battlecry. When I actually read the card text and saw that its effect is a deathrattle I was rather disappointed. It's slow, but potentially powerful, especially in the right deck.
The first thing I want to do when the expansion drops is try this out in wild with Spiritsinger Umbra.
It's nice to see them making use of board position again. Not too hard to play around, but still something to take into consideration when playing against demon hunter. Probably not worth playing most of the time without the outcast effect, but potentially another board control tool (because DH really needs more of those).
As good as this card is in mage, I really just want to see what happens when it ends up in another class, such as rogue, through random effects. I expect it won't do anything, but I want to try to make it happen anyway.
I think this will be a decent card on its own, but I imagine this will be best when used in combination with cards that increase hero power damage and to summon the new legendary: Mordresh Fire Eye.
Probably not worth throwing into just any old Mage deck, but with a decent build around this could work as a good finisher or to turn a game around if you're behind. Overall, a pretty great card.
Mysterious Challenger, is that you?
Joking aside, I definitely don't think this will be as strong as our mysterious friend, but it might be a fun to try out secret paladin for a bit again. I'm most curious to see what other potential interactions there will be, such as if you can silence the soldiers to prevent it from returning as a secret, or if you can play a secret while the same secret is currently a soldier (I would assume yes, but you know what they say about assuming).
I enjoy seeing some fun control tools get printed. My first thought was to try to build around it. The problem with that is that if you include too many high cost spells then the early game suffers, but if you don't include enough then there is a chance you'll draw all the spells before you have a chance to play this. It's a risk either way, but it will be fun to see what ends up being the best build.
It's fun to see Kazakus making a comeback, even if it's in a different form (I still want them to print a card with Kazakus in his dragon form). I don't know if this one will be as good as the original Kazakus, but I'm excited to give him a try!
Naxx out?
Seriously though, Undertaker was waaaay over powered when it first came out. Hopefully there will be a lot more balance, now that there are so many cards to compete against.
Do we know if Spirit Claws will proc off of any type of spell damage (i.e. nature spell damage) or will it have to be just plain old "Spell Damage"?
I've been waiting to see this guy as a card for a long time. It seems like the hand buff mechanic might make a reappearance with this next expansion. Hopefully it works out better this time than last.
A little boring for a legendary, but I imagine it will pack a bit of a punch when included in a shaman deck with a lot of face damage nature spells.
I imagine this will find a place in some priest or paladin deck, although that will depend entirely on how many holy spells there are.
As others have pointed out, this has potential to escalate the same way Pogo-Hopper does, although not in the same way. Hunter's card draw might not be good enough to get a lot of mileage out of this card. I would have preferred it in paladin, where it could be tutored out with Call to Arms, Call to Adventure, or Crystology, but I guess that would have been too powerful.
Auchenai Soulpriest is the first thing that comes to mind. Other than that, maybe it could be useful in a control deck to stay in the game a little longer, but it seems like there are better options in that regard.