TheMightyPenguin's Avatar

TheMightyPenguin

Joined 01/29/2020 Achieve Points 50 Posts 2

TheMightyPenguin's Comments

  • TheMightyPenguin's Avatar
    50 2 Posts Joined 01/29/2020
    Posted 4 years, 8 months ago

    They actually dont care, i am sure of it, riot NEVER listened to player feedback and never will...

  • TheMightyPenguin's Avatar
    50 2 Posts Joined 01/29/2020
    Posted 4 years, 9 months ago

    After playing different card games for years, i am here to give you my take on LOR.

    The snowball in this game is HUGE, you need to let players draw 2 cards each round, there are too many cards in your deck and if you don't happen to have a specific card/answer(usually a spell) in your hand the game can end in just 1 turn due to the sire amount of power each card holds.

    Things only get worse with how overpowered spells are, it's actually the only way to force a kill on an opponet's unit("challenger" ain't reliable) making them frustrating and underwhelming to play against.
    You can lose the entire game due to a single spell, a complete 100% turn around.


    Ideas to fix this:

    1) Up the nexus HP to 25 or even 30, making the game a bit slower and letting us take 1-2 more attacks reducing the need of answers to be so asap.

    2) To compensate for the HP buff, let us draw 2 cards per turn resetting the game's paste and giving back aggro the power it lost from the higher HP. +what i have told above.

    3) Let every region use "deny", indirectly nerfing all spells a little bit.

    I am extremely open to discussion, especially from a competitive view, cause i am only talking about casual playing.

    My English ain't that sharp, sorry for any mistakes i made.