Theodrinus
LV.7Hero of Warcraft
Comments
296 totalI'm very happy that the devs are more comfortable with adding new disruption cards. It's necessary to prevent (or at least prolong) uninteractive games for a healthier meta, and it's basically the Wild format's only chance of slowing down.
Thank you Swizard, your work is my favorite content on this site! Incredible effort with creating so many Wild decks every week, writing guides and updating old lists, what you do is greatly appreciated!
RIP Darkglare Priest, my latest favorite Wild deck :(
I think the Standard nerf would be sufficient for Wild as well. Boar Priest would need to run [card]Inner Fire[/card] or [card]Bless[/card] to do the combo, but the extra combo …
I really don't like the fact that all of these cards except [card]Gigafin[/card] are only playable in strictly one deck. In Standard, because of the small card pool, the archetypes will find a place for themselves in the meta. But …
3000 gold or 25 $/€ is terribly overcosted. Most of the playerbase already has [card]Drek'thar[/card], so it's just a graphical update - but for x2.5 the price of the average hero skin, with voicelines and all.
Now we wait for the other Abyssal Curse-generating cards, because with this and [card]Abyssal Wave[/card] alone, it's really hard to evaluate that archetype. Although I'm leaning towards saying that this will be likely bad, because it provides no board effect …
Doesn't look so great, paying 6 mana for just 4 damage is a bit too late. Control doesn't need chip damage anyway.
[card]Entitled Customer[/card] seems just better: bigger clear and leaves a body on the board.
Usually, when a minion is copied from battlefield to battlefield (e.g. with [card]Molten Reflection[/card]), the copy keeps the original's health and buffs. But this card obviously can't work in the same way. Because if the old minion died from damage, …
Both cards have:
- 4 attack
- Rush
- Divine Shield
And that's the main thing Cariel does. It deals 4 to an enemy minion and leaves behind a body. This card does that, twice.
The …
This is like 2 [card]Cariel Roame[/card]s in one card, but 1 mana cheaper and it draws, seems pretty good as a way to fight back the board.
The card may seem uninteresting but it is actually quite scary. It's a cheap value option for all tribal decks, which often tend to be aggro, helping them not run out of steam. [card]Harbor Scamp[/card] is run in Pirate Warrior, …
This has amazing art, and the pseudo-Charge is very scary.
Is this the first collectible card that fully clears an enemy board? Pretty crazy, might also see play in Wild because it's such a swingy effect. Even if the main body is cleared, it's essentially a Frost Nova.
A wild tournament sounds great, I'm interested :) EU
Extra bad after the [card]Sorcerer's Apprentice[/card] nerf.
So [card]Lightspawn[/card] essentially?
Thanks for the highlight! :)
Wow, you've actually tried the deck! I'm glad you like it. Even though I never expected anyone to have success with it, it's great to hear that the deck feels good to play and that it works well in practice.
…Don't craft anything right now, wait for the new meta after next week's balance changes.
Hot take: cards made for the core set that are rotating away should be purchasable as a miniset for Wild. Maybe not for a 2000 gold price, those aren't worth that much, but this way, both parties win. Blizzard gets …