I love being able to do hit minions with a steady shoot. At the same time, I also feel they are running out of ideas if they are just starting to reprint cards that already exist in Wild, only adjusting the stats or mana cost on them.
Doesn't seem quite as strong as the warrior 3/2 rush reborn card; one mana less, but since there are no 0 mana rush cards, you are paying at least 1 mana to play the other rush minion. I think 4 mana for two attacks is better.
Like a hunter's bow, but instead of relying on your opponent to trigger your secrets to add 1 durability, instead its all about you having dragons in play when you attack. Lovely!
With effects that allow returning to hand, or otherwise replaying, I can see this becoming a pretty decent card. But overall, not sure it's worth including outside of those combo-centric situations.
Now if only this had Twinspell and froze the minion too!
I really appreciate how this avoids the coin Kalecgos problem, and triggers on NEXT spell, not FIRST spell played this turn.
Seems like a pretty difficult condition to fulfill.
I think it's an interesting card, but I dislike cards that don't explain their effects in full on their description.
I love being able to do hit minions with a steady shoot. At the same time, I also feel they are running out of ideas if they are just starting to reprint cards that already exist in Wild, only adjusting the stats or mana cost on them.
Wow, compare this to the 5 mana we used to pay for the same identical effect, just requiring a dragon in hand?!
This is a pretty incredible 2 drop. Especially without any requirement to have a dragon on board or in your hand.
If only this was for Charge keyworded minions, my little face hunter heart would positively sing.
Maybe Secret Hunter will return? I do love cards that thin my deck out of the lower cost cards.
Doesn't seem quite as strong as the warrior 3/2 rush reborn card; one mana less, but since there are no 0 mana rush cards, you are paying at least 1 mana to play the other rush minion. I think 4 mana for two attacks is better.
....if only those Leper Gnomes were 2/1 like the good 'ole days....
Like a hunter's bow, but instead of relying on your opponent to trigger your secrets to add 1 durability, instead its all about you having dragons in play when you attack. Lovely!
Please, help me clear that board quicker!
The perfect setup for an Unleash the Hounds.
I love this card for being able to discover another dragon. Such value!
I love the flexibility of this. Definitely something worth keeping in openeing hand.
Seems like such a way improved version of Wild Growth.
Oh yes, gimme those reasons to play Wild Growth still!
Seems like an easy to complete sidequest. Best paired with spell dependent cards or things like Questing Adventurer?
With effects that allow returning to hand, or otherwise replaying, I can see this becoming a pretty decent card. But overall, not sure it's worth including outside of those combo-centric situations.