I can't believe I've never saw this topic before, hahaha.
I've been reading a lot of sci fi and fantasy lately and there are some I'd really like to reccomend.
- Baudolino, by Umberto Eco; Baudolino, a peasant-born boy, has a gift for learning languages and telling lies, and these talents made him "create" some of the most powerful motifs of the Medieval Era, like the Holy Grail, Presbyter Johannes etc.;
- "Tigana", by Guy-Gavriel Kay: a fantasy clearly inspired by the principles exposed by Machiavel in "The Prince";
- "The Girl With All the Gifts", by M. R. Carey (there's a prequel, The Boy on the Bridge, but I didn't read it yet): zombie apocapypse sci fi never was a favorite of mine, but this book is amazing;
- the "Temeraire" series (9 books, closed), by Naomi Novik: imagine the Napoleonic Wars, add dragons to the plot and voilà!
- "Gather the Daughters", Jenny Melamed: in my opinion this one makes "The Handmaid's Tale" weep in silence in a dark corner.
When you hit legend, the actual ranking of the opponent is displayed. I'm hunting achievments and noticed that the most I lose games, the lower are the rankings of my opponents. But I don't know if the same is true when we've not hit legend, since the rankings are not displayed and I haven't noticed any decrease in the rate of T1 decks I was playing against, even losing a lot of games when I was in Diamond 5-1.
For simmetry's sake, I'd say there'll be mounts and 0-attack weapons for the classes that didn't get them yet, as Hunter, Paladin, Priest and Warlock already got both mount and weapon.
Demon Hunter Fel saber spell mount (easy here) with Lifesteal, Skinning themed weapon with some kind of Deathrattle sinergy.
Druid Herborism related weapon for Treant or Nature spell sinergy.
Mage Dragonhawk spell mount with Windfury. Very odd for mage, maybe a summoning spell instead of a buff. Also, I would say the mount should have spell damage, but dragonhawks use to have windfury, so that's it.
Rogue Mechanostrider mount with Stealth and Engineering related weapon, and SI-7 tag for any of them. If there'll be no buffs for Rogue, the mechanostrider can be somehow shuffled in the deck by the weapon.
Shaman Raptor spell mount with Spell Damage and Alchemy themed weapon. Windfury would make more sense for Shamans, but Spell Damage too and the supposed mage dragonhawk mount already got it.
Warrior Wolf spell mount with "damage minions next to the target" and Blacksmithing related weapon.
Don't know if anyone already said this or if this solution wouldn't be another temporary answer, but why don't just limit the health cost to spells, like this week's brawl?
2. Change text to "Whenever this minion DEALS DAMAGE, deals 2 damage to the enemy hero.
No more infinite shrinkmeistered attacks because Tilller will have to damage and, consequently, kill whatever it touches and even a full board won't be enough for OTK from full health because it will be able to deal "just" 26 damage and the eventual extra attacks to tokens summoned from deathrattles, triggered secrets etc., but the combo would be less opressive.
I can't believe I've never saw this topic before, hahaha.
I've been reading a lot of sci fi and fantasy lately and there are some I'd really like to reccomend.
- Baudolino, by Umberto Eco; Baudolino, a peasant-born boy, has a gift for learning languages and telling lies, and these talents made him "create" some of the most powerful motifs of the Medieval Era, like the Holy Grail, Presbyter Johannes etc.;
- "Tigana", by Guy-Gavriel Kay: a fantasy clearly inspired by the principles exposed by Machiavel in "The Prince";
- "The Girl With All the Gifts", by M. R. Carey (there's a prequel, The Boy on the Bridge, but I didn't read it yet): zombie apocapypse sci fi never was a favorite of mine, but this book is amazing;
- the "Temeraire" series (9 books, closed), by Naomi Novik: imagine the Napoleonic Wars, add dragons to the plot and voilà!
- "Gather the Daughters", Jenny Melamed: in my opinion this one makes "The Handmaid's Tale" weep in silence in a dark corner.
When you hit legend, the actual ranking of the opponent is displayed. I'm hunting achievments and noticed that the most I lose games, the lower are the rankings of my opponents. But I don't know if the same is true when we've not hit legend, since the rankings are not displayed and I haven't noticed any decrease in the rate of T1 decks I was playing against, even losing a lot of games when I was in Diamond 5-1.
For simmetry's sake, I'd say there'll be mounts and 0-attack weapons for the classes that didn't get them yet, as Hunter, Paladin, Priest and Warlock already got both mount and weapon.
Demon Hunter
Fel saber spell mount (easy here) with Lifesteal, Skinning themed weapon with some kind of Deathrattle sinergy.
Druid
Herborism related weapon for Treant or Nature spell sinergy.
Mage
Dragonhawk spell mount with Windfury. Very odd for mage, maybe a summoning spell instead of a buff. Also, I would say the mount should have spell damage, but dragonhawks use to have windfury, so that's it.
Rogue
Mechanostrider mount with Stealth and Engineering related weapon, and SI-7 tag for any of them. If there'll be no buffs for Rogue, the mechanostrider can be somehow shuffled in the deck by the weapon.
Shaman
Raptor spell mount with Spell Damage and Alchemy themed weapon. Windfury would make more sense for Shamans, but Spell Damage too and the supposed mage dragonhawk mount already got it.
Warrior
Wolf spell mount with "damage minions next to the target" and Blacksmithing related weapon.
Don't know if anyone already said this or if this solution wouldn't be another temporary answer, but why don't just limit the health cost to spells, like this week's brawl?
Don't. Touch. My. Gold. !!!.
Wretched Tiller is the real problem and I guess that it should receive two changes, a buff and a nerf:
1. Make Wretched Tiller venomous;
2. Change text to "Whenever this minion DEALS DAMAGE, deals 2 damage to the enemy hero.
No more infinite shrinkmeistered attacks because Tilller will have to damage and, consequently, kill whatever it touches and even a full board won't be enough for OTK from full health because it will be able to deal "just" 26 damage and the eventual extra attacks to tokens summoned from deathrattles, triggered secrets etc., but the combo would be less opressive.
Casino mage and pray for both Yoggs.