Togwaggle's Avatar

Togwaggle

Joined 05/28/2019 Achieve Points 210 Posts 91

Togwaggle's Comments

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    So I'll keep this brief, apart from malygos and some hunter shenanigans there doesn't seem to be much combo. I mean cards like mecca cthun or hakkar. And still not really seeing a finisher for control paladin or is it just me. Your thoughts would be welcomed. 

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I needed a midrange card that I didn't mind my opponent having but it's totally replaceable as it's mainly a meme deck

    In reply to None
  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    I'm gonna guess at hunter losing some of his staples maybe animal companion or  3 mana hounds as charge gets minimized even more. 

    Just my 2 cents 

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Meme or not I also believe this to be water based what looks like flames could be waves maybe a leviathan. Don't really mind either way it's nice to speculate

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    As I read this with bloodshot eyes all I can say to the OP is what u gonna do bro. Crusaders gonna crusade. 

    Besides it's obviously written in jest

    In reply to Drunk Arena
  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Yes I thought this when they made all those give opponent blah blah cards and then octosari. It's like it's there but not fleshed out maybe

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I was referring to only milling your opponent and whilst unfun to play against I also think it's fair as it has its counters. I mean what's people's strategy to control and combo at the mo. The typical answer would be to rush them down. Can anyone suggest some more counters besides this and milling

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    Wow some absolutely great answers there guys. I've been away so haven't had a chance to reply.

    I think doublesummon makes a great point about what's deemed as unfair and to be honest that's what brought me to this question.

    Aliradicali also posted something I was thinking about when posting this question. 

    Milling the opponent is a valid counter to some strategies and without it there is no threat to players who hold lots of cards. I've been playing an elemental mage recently with that project card and although it's not a mill deck that card sometimes wins the game for me because its countering my opponents strategy. 

    But why should only few classes be able to do this. Yes rogue is a problem with bounces and is probably what sways the developers to not have neutral multi card draw. But whether  you love or hate it. It is surely missing imo

    Btw just want to say how great this community is. Very diverse and sensible answers.

    Cheers guys for making my journeys more I interesting 

     

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    OK so here's my unpopular opinion question for January. I've been on the good and bad side of milling whilst playing Hearthstone. I understand its weakness and strengths and  that it can feel bad to play against. But what i dont see  is that it's any underhand than any of the shenanigans going on right now. There is some support fot it at the moment mainly in druid and some neutrals but I feel like it's kinda missing from the standard meta game, even though it would get thrashed by aggro

    I think that when you are playing against a mill deck and you are not aggro there is this psychological pressure that you must maintain your hand size and play your outs as quickly as possible and that adds another layer to the game that's not there at the moment. 

    I don't think the developers would do this and I realise I could just play wild to play this strategy but my post is more about standard. I think a 4 cost coldlight type  neutral card would be fair.

    What are your thoughts? 

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

     I made a thread related to this one but more about general tempo but I feel the answer is the same. Imo The tempo of the game has increased to better suit the mobile market.

    The tempo increase  is mainly found through synergies and auto construct decks and one card game winners. A few examples of those cards maybe zephyrs and chef nomi. I hate super slow metas but until they reduce the tempo Eso is taking all my money instead

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    oh how i laughed,  this would make so many bosses easier

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    More  into emulation so at the mo playing

    arc rise phantasia 4k internal resolution Wii.

    Nier 1080p 60fps ps3

    and fatal frame 1080p ps2.

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I agree with almost all of this and I do play some high tempo decks myself and I find it the same I either steamroll because of  my early hand or I flat out have no replies to some of the tempo switches. is my idea the solution probably not. is there a time orientated problem imo most likely

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    well some very good points all round I think and I wasn't sold on the idea hence why i was asking.

    to the people who downvoted me and will a bit more soon ok so tempo is not a problem yet the most complained about things at the mo are about tempo or the time it takes to do something or the sharp tempo shifts,  so what would you suggest to remedy these problems?

    Nerfs because we are not talking about single cards we are talking about groups of cards that when played together outright win the game if a few of these are in your opening hand you have  pretty much won already.

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I like this answer it is well thought out and I do agree that mid range might get hit the worst but  for me with so many board flooding strategies available you can match the removal as all strategies would be affected by such a change including aggro. just  it might take you longer to get the right cards which I feel is needed now and for the future of the game. 

    we have so many disruption tools right now in standard and at the same time so many power spike tools but we simply can't fit them in  its like the game has become too fast for some of the types of cards they are releasing. I know they want quicker games for their huge mobile market but they are printing enough cards that can swing the game in any strategies favour.

     imo combo would be affected just as the others as again the tools are already their for them to either draw very quickly or to put the cards back in their deck if they draw combo cards  too early but deemed bad as we simply do not have the time or space to include them in our decks.

    i am  not a designer and think that they do a great job with the variety of cards they release but the timing of the game is a little off to really enjoy most of them.

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    My albatross priest approves your comment but they only slow down your opponent so it's not equal

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago
    • That is a very good answer sir and I see your logic but  for me balance is the thing we are having troubles with. The game just has access to powerful cards and game winning combos much quicker than when it's fundamentals we're designed. The decks have more synergies and ready constructed combos than when the game first came out. Remember that 5 mana demon was around that put legenderies in your deck. It was a lot harder to put your mini combos and synergies together. 5 cards was too much so a bit of pre testing has been done already. I think it's a Shame to release 135 cards and not have more time to play around with them. 
  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I see your point but most controls are carrying a fair amount of draw and even just a slight rise to 34 wouldn't hurt them

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 4 months ago

    I'm not gonna lie I've been very annoyed this expansion which is unusual for me and have actually thought about quitting for good. This is not one of "those" threads but I do feel that the tempo of this game is causing problems and whatever nerfs are made will just push something with better tempo to the top. 

    Now tempo is a key part of this game, I remember 1 mana Mana Wyrm and I'm not trying to push out aggro at all but I mean even some control  and midrange have a strong aggro presence these days. The only thing I think that would slow down general tempo is to increase the deck size.  Then maybe we might see some more interesting decks, Aggro may have to include more draw to keep their tempo but I really feel something has to be addressed. What are your thoughts? 

  • Togwaggle's Avatar
    210 91 Posts Joined 05/28/2019
    Posted 4 years, 5 months ago

    To add my two cents the value of getting tyrande when it was first available was that it was exclusive if you subscribed to prime. This was great for the collectors  and hardcore fans and for the past few years it has remained that way but now things have changed 

    At that time Hearthstone on twitch was massive and if you were a fan of the game anyway this was a no brainer as twitch gave you other rewards for Hearthstone too. 

    Since then twitch has seen shrinkage on its hearthstone viewings and there is no way this kind of marketing attempt would work now.

    So blizzard are just fixing a pretty bad marketing scheme and unfortunately as in all walks of life there will be winners and losers

    Not much to argue about. 

  • ODYN
    0 Users Here