Great vaule for mana, opens some sudden spell finishers, but I don't think this fits into any current deck and there is lack of additional support for it.
Ridiculously powerful board clear for such a few mana. Only concer remains in that dragon shaman was never played archetype and support for it is very weak.
Times when summoning two 5/6 taunts for 5 would be considered OP are gone. I mean, it's still very good, but not game winning. Obviously autoinclude in Galakrond deck, excellent in fighting for the board.
Delicious card. Strong effect, can hit face, easy to achieve condition and as a cream of the crop huge synergy with Corrupt the Waters. Straight five stars baby.
Is this some kind of joke? No way this will see ANY competetive play. Why would you ever put this into your deck when you can use an actual card you want to play? Only excuse are fun and YOLO decks.
Underwhelming legendary for class currently dominating on ladder, what a surprise. Eggs have only slim chance to been hatched, at least Blizz should gave Nithogg a taunt.
Rush minions from invoking/hero power is great, but battlecry doesn't seem so broken as in other Galakrond incarnations. Probably is it so because of Corrupt the Waters. I like midrange style decks, so I definively give this a try.
Handful of combo activators. Otherwise pirate synergy in rogue is now on the weak side, with exception of Cannon Barrage which deserves a honorary mention.
How many priest did you saw on ladder playing lackeys? Right, zero. How many you'll see after release this card? Right again, zero. Hopeless card and waste of card slot in deck.
Staple card in Galakrond decks. Unlike most of other Galakrond invokers this has solid stats. Usable even in endgame thanks to the genereating priest minions through invoking.
Another support for control priest. Great combo with Wretched Reclaimer. Possibilities are limitless, but here's the question - will be control better than aggro combo priest?
I have no faith in this "pure paladin" thing. 4/2 body as an extra to Truesilver Champion is imho not that exciting for limiting your deck building options so severely.
Great, support for non-existing paladin deck. These forced archetypes never works and synergy with Sky Claw is a joke. In wild on the other hand is at least hope with Muster for Battle and other cards that vomits dudes.
Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.
I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.
Great vaule for mana, opens some sudden spell finishers, but I don't think this fits into any current deck and there is lack of additional support for it.
Murlocs gonna love this!
Ridiculously powerful board clear for such a few mana. Only concer remains in that dragon shaman was never played archetype and support for it is very weak.
3/3 + 2x 2/1 rush + Galakrond upgrade for 5. This deserves without a doubt five stars.
Times when summoning two 5/6 taunts for 5 would be considered OP are gone. I mean, it's still very good, but not game winning. Obviously autoinclude in Galakrond deck, excellent in fighting for the board.
Delicious card. Strong effect, can hit face, easy to achieve condition and as a cream of the crop huge synergy with Corrupt the Waters. Straight five stars baby.
Is this some kind of joke? No way this will see ANY competetive play. Why would you ever put this into your deck when you can use an actual card you want to play? Only excuse are fun and YOLO decks.
Underwhelming legendary for class currently dominating on ladder, what a surprise. Eggs have only slim chance to been hatched, at least Blizz should gave Nithogg a taunt.
Rush minions from invoking/hero power is great, but battlecry doesn't seem so broken as in other Galakrond incarnations. Probably is it so because of Corrupt the Waters. I like midrange style decks, so I definively give this a try.
Handful of combo activators. Otherwise pirate synergy in rogue is now on the weak side, with exception of Cannon Barrage which deserves a honorary mention.
How many priest did you saw on ladder playing lackeys? Right, zero. How many you'll see after release this card? Right again, zero. Hopeless card and waste of card slot in deck.
Staple card in Galakrond decks. Unlike most of other Galakrond invokers this has solid stats. Usable even in endgame thanks to the genereating priest minions through invoking.
Another support for control priest. Great combo with Wretched Reclaimer. Possibilities are limitless, but here's the question - will be control better than aggro combo priest?
I have no faith in this "pure paladin" thing. 4/2 body as an extra to Truesilver Champion is imho not that exciting for limiting your deck building options so severely.
Great, support for non-existing paladin deck. These forced archetypes never works and synergy with Sky Claw is a joke. In wild on the other hand is at least hope with Muster for Battle and other cards that vomits dudes.
Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.
I don't have hope in this "pure paladin" idea, although generated value is insane.
Look, another great support for cyclone mage with new sidequest and giant. I that deck this is nobrainer, otherwise it's still a solid one drop
A gift from Blizzard for cyclone mage. Reward is super strong and we already have some great elementals for archetype.
I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.