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trevinon

Joined 03/25/2020 Achieve Points 70 Posts 2

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  • trevinon's Avatar
    70 2 Posts Joined 03/25/2020
    Posted 4 years ago

    Thank you for your response. I have found that having consistent face works pretty well as a late game plan but I don't have that much experience with a lot of the cards before ungoro. I've played with kangors and making mummy but they really die early and are not consistent late. 

    You are probably right about the midgame cards. I figured they'd be helpful in getting to the necessary removals around 6 or 7. 

    Thanks again for the opinion and I'll let you know if I can get the deck to work.

  • trevinon's Avatar
    70 2 Posts Joined 03/25/2020
    Posted 4 years ago

    I've been working on making a control paladin deck in wild. I have decent deck in theory and am working to craft the cards for it. My question is which ones should I craft first or not at all? And are there any better options.

    The list of cards I'm looking to craft are:

    • Corsps Taker
    • Coghammer
    • Edric the Pure
    • Forbidden Healing
    • Enter the Coliseum

    Thank you for any help.https://outof.cards/hearthstone/decks/15072-wild-grind-single-paladin

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