I've been thinking of crafting the thing to play around with, put it in a couple of differed cheap mech decks... I've seen OTK quest mage with it in some video, anyone have experience playing this guy?
If I had 1600+ dust available, the smart craft for the archetype would probably be Ayaya, but I'm not sure I could resist some Storm Bringer memes myself.
I've seen this one, but I like the Thunderhead variant more. Totemcarver is reliant on keeping a wide board of totems, of course you could highroll 8/8, but Fireguard is generally a 5/6 for the same cost with overload synergy. Don't really like Dire Wolf that much with Shaman, I feel like a well placed Zap helps me out in more situations, plus - overload synergy. Also, no Aya, so subbed Ragnaros for her.
It's dawning on me that the Corpsetaker version, while at times cool, may be slightly slow for current Wild meta, though in this case Hex and 8 mana legendaries may be slowing it down.
That's another thing - big, legendary goons in Even Shaman, yay or nay? I run both LK and Rag myself, but I'll let someone else speak on it first.
So, I finally crafted Genn a couple days ago, and already I've fallen for Even Shaman. So I decided to start a thread for anything and everything Even Shaman - lists, strategies, matchups or just stories. Any insight welcome. I'm currently at 10-4 with the deck at ranks 5-4, however I rotate between two lists: one with walking fountains, corpsetakers and some extra hex action; the other with thunderheads, likkims and some extra overload cards like zap and that 4 mana BRM 'gain X attack' boy. Would love to hear from folks who run/ran either or both.
So, yeah, Even Shaman archetype. Hope this is enough to start a discussion!
Depends on how OP the play is. Like, 3-4 mana 8/8 has been around for a long, long time and I don't think it was too tilting. If you, however, triple that 8/8 the turn after, that gets kind of sketchy.
So far I believe the consensus is to use the tierlist for the firsr 10/15 cards, and then pick the rest more according to what your deck is lacking. And then, when you get better and better, you might pick differently than the list. I'd try it out, don't think it'll hurt in the long run. I rarely play arena, but when I do I use lightforge's tierlist while drafting.
I need more Pit Lords in my Hearthstone. Off the top, Mannoroth and Magtheridon would make good legendaries/hero cards/portraits for Warrior and Warlock, respectively.
I'm down for Ogre, mostly because of how many of them have the '50% chance to hit wrong enemy' line. Could expand on that, like maybe make a spell along the lines of 'All of your Ogres hit the right bloody target for once this turn'?
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
When it comes to warlock decks, zoo's nice since you can use a very similiar list in both Standard and Wild. I'd strongly recommend crafting the carpets, though! They go in both versions, + you can use them in a bunch of other decks, especially in Wild in tandem with Hobgoblin - 1 mana 4/5 rush boys are often a huge swing. I believe Mountain Giants are also a good craft, if you want to try even lock - I made the deck just a week ago myself, and it's a lot of fun to play. Also, they are OG, out there putting in work since the beta.
I've been thinking of crafting the thing to play around with, put it in a couple of differed cheap mech decks... I've seen OTK quest mage with it in some video, anyone have experience playing this guy?
Does the elemental 'win' you situations more as the 6/5 body, or the 3dmg battlecry, what do you think?
Here's the Corpsetaker/Fountain variant I've been playing around with:
If I had 1600+ dust available, the smart craft for the archetype would probably be Ayaya, but I'm not sure I could resist some Storm Bringer memes myself.
Also, played around with the deckbuilder, so here's my list:
I've seen this one, but I like the Thunderhead variant more. Totemcarver is reliant on keeping a wide board of totems, of course you could highroll 8/8, but Fireguard is generally a 5/6 for the same cost with overload synergy. Don't really like Dire Wolf that much with Shaman, I feel like a well placed Zap helps me out in more situations, plus - overload synergy. Also, no Aya, so subbed Ragnaros for her.
It's dawning on me that the Corpsetaker version, while at times cool, may be slightly slow for current Wild meta, though in this case Hex and 8 mana legendaries may be slowing it down.
That's another thing - big, legendary goons in Even Shaman, yay or nay? I run both LK and Rag myself, but I'll let someone else speak on it first.
So, I finally crafted Genn a couple days ago, and already I've fallen for Even Shaman. So I decided to start a thread for anything and everything Even Shaman - lists, strategies, matchups or just stories. Any insight welcome. I'm currently at 10-4 with the deck at ranks 5-4, however I rotate between two lists: one with walking fountains, corpsetakers and some extra hex action; the other with thunderheads, likkims and some extra overload cards like zap and that 4 mana BRM 'gain X attack' boy. Would love to hear from folks who run/ran either or both.
So, yeah, Even Shaman archetype. Hope this is enough to start a discussion!
Depends on how OP the play is. Like, 3-4 mana 8/8 has been around for a long, long time and I don't think it was too tilting. If you, however, triple that 8/8 the turn after, that gets kind of sketchy.
So far I believe the consensus is to use the tierlist for the firsr 10/15 cards, and then pick the rest more according to what your deck is lacking. And then, when you get better and better, you might pick differently than the list. I'd try it out, don't think it'll hurt in the long run. I rarely play arena, but when I do I use lightforge's tierlist while drafting.
I need more Pit Lords in my Hearthstone. Off the top, Mannoroth and Magtheridon would make good legendaries/hero cards/portraits for Warrior and Warlock, respectively.
I'm down for Ogre, mostly because of how many of them have the '50% chance to hit wrong enemy' line. Could expand on that, like maybe make a spell along the lines of 'All of your Ogres hit the right bloody target for once this turn'?
Question is kind of on topic, so I'll ask it here: I know class cards show up more often with Discover effects, but is there also some rule/algorithm regarding the actual cards' rarity? Like, a greater chance for common/rare then epic, etc.?
When it comes to warlock decks, zoo's nice since you can use a very similiar list in both Standard and Wild. I'd strongly recommend crafting the carpets, though! They go in both versions, + you can use them in a bunch of other decks, especially in Wild in tandem with Hobgoblin - 1 mana 4/5 rush boys are often a huge swing. I believe Mountain Giants are also a good craft, if you want to try even lock - I made the deck just a week ago myself, and it's a lot of fun to play. Also, they are OG, out there putting in work since the beta.