Comments
161 totalConfirmed that there will be a Rogue and Shaman Legendary cards, unless they make a Single dual Card of them which would be cool too.
Source from the Rare/Common card reveals there is 3 class cards per class and …
Alright, with all Rare and Common cards I think it is clear that Rogue and Shaman will get their Legendary cards revealed or one of them at least.
Tomorrow we will know.
If it's a Neutral Epic reveal …
Need some more Fel spells reveals before we can judge it if it will become good or not, but does look promising for future expansions too.
This card you must watch out for the future.
I would not be mad if I lost to this.
Looks extremely satisfying to pull it off.
I got [card]Jewel of N'Zoth[/card] and [card]High Exarch Yrel[/card], I wasn't hyped for either of these cards but I think I can try Pure Paladin.
The moment I saw this card, my mind screamed:NOOOO, God please NOOOO
It is slow but not entirely bad.
If you summon a 10/10 [card]Archmage Vargoth[/card] it can go real nasty if opponent can't remove them, but it …
It synergys well with the [card]Noble Sacrifice[/card] too, punishing a smaller minion trade into a 3/3 body instead
[card]Angry Chicken[/card] & [card]Gurubashi Chicken[/card]:Finally, our time has come, Ba-Gawk!!!
Imagine trying to play non removal spell and you end up destroying your own board, worst case in wild [card]Cataclysm[/card] [card]Myra's Unstable Element[/card] or [card]Astral Communion[/card]
The Murlocs: Finally, our battles shall be Legendary!!!
Jokes aside, seems pretty good value generator for aggro decks, despite wanting to go face, trading might be a good solution sometimes but then you lack minions on board and hand, This …
I'm guessing Warlock is heading towards Control based decks with the cards they will receive from this expansion. Especially with the corrupt mechanics. Warlock does have early and late removal cards too, so it's possible. How possible though idk but …
Basically, you want a deck filled with spells that costs less 3 or less mana in order to get this spell effective.
Sounds like a weird deal, but not the worst deal.
Personally I like it for myself, …
You can go infinite if it goes right, but it can be canceled by silence or no more minions on board. so better not trade away your minions before trading away Greybough.
Generally weak against silence or AoE Burst(plus trade …
Pretty strong consider that you get any battlecry minion into 1 mana or/and damaged minion recovered to full health for 3 mana.
The only problem is that you need to play the returned minion right away for maximum utility. But …
4 mana 2 discovered casted secrets when attacking with in a weapon at 2/2.
It doesn't look to shabby, but you need to attack in order to activate it, as long there is no large attack taunt threats I think …
Crazy fun facts:
All 0 attack minions gets crazy buffed after the spell is used.
Also most taunt minions has high cost but low attack.
I can smell some real nasty shenanigans with this card.
I think Taunt Warlock …
Rogue sure has a lot of shuffle mechanics, I can totally see this at 0 mana sometimes. But it is already strong at below 4 mana.
It also works with bombs too if I am not wrong, lol.
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Despite it's cost, I am 100% sure control decks would love this. Changing the cost and attack is very good on many cards warlock has.
It might not be as strong as Pocket Galaxy, but as a walock user, …
When you thought Silver hand recruits couldn't be more annoying than they already are, this one can be a killer machine. Giving a free shield for each recruit summon is broken. It makes your opponent wonder if they should trade …
I mean, it is just 2 mana to pay to play it. I'm pretty sure some control decks or even midrange would play this.
If it is at 4/4 it is already a good 2 mana card. And a …