YourPrivateNightmare
Lv.19Skeleton
Comments
Gotta admit, it would be fun to see specialists format where everyone plays Turbo Questlock and every game ends after 6 turns.
consistently inconsistent once again, but at least the deck is still legitimately awful unless you're playing against some ultra slow control deck with no pressure (and Priest can instantly shut it down with Illucia)
Seeing how nothing in Duels is balanced whatsoever, would it really be that much of a loss if they just removed it altogether?
Quote From iWatchUSleep Right, so what have we, once again, learned about these extremely premature nerf takes everyone?
Questline hunter is one of the most overrated decks in standard, aka gigabad and warrior is barely playable. Vastly overshadowed by other quests such as mage (overplayed), warlock (quest nerf candidate #1) and rogue (quest nerf candidate …
Quote From FieselFitz Well i personaly haven't met that many Quest Warlocks - sure some but not much. And only once my opponent played a Flesh Giant - so i personaly did not notice a problem with the card. Sure , when the Card was released i was surprised that the original cost is not higher but right …
but I'm literally just responding to what you're saying.
You said you wanted a game wide decrease in power and I'm telling you why that is a really bad idea. If I've strawmanned you on something that you don't believe you can just tell me.
Alright, did I get your attention? Now let me explain this. Since I've opened [card]The Demon Seed[/card] I've been working hard to farm the achievement, because initially I thought it would get nerfed hard and therefore it would be better to start grinding now.
However, after playing with all 3 different builds (the Control deck burn one, the Zoo …
Are we far enough into the meta that we can agree that Battlegrounds Battlemaster is the most overpowered bullshit ever printed and I have no idea how much black tar heroin they had to inject to think that printing it at 5-mana was an acceptable decision in any part of the known universe? Because holy fuck it is so stupidly …
but then what do they rely on? Do we go back to complete inevitability where Control Warrior can just win by pressing armor up every turn because they know they have more life than their opponent has burn?
It sounds like what you want is the return to old Midrange Hunter who played sligthly above average cards every turn …
but it's not though. If he specifically complains about "have an answer or lose turns" then those have been a thing ever the game stopped being about who got the better curve early on which was a change for the better objectively. Sure, occasionally things get out of hand when classes like Druid can consistently shit out a board on …
Don't think it's going to go like that. Large Swings turns are pretty much the default now, whether we like it or not and I doubt it's going to change anytime soon. That being said, midrange can still be played if you have some amount of swing turns of your own (nothing game ending, just a decent powerplay that demands …
[quote from="Author"]Rokara's Quest originally blew up your hand and turned it into a pirate ship that had buttons to press instead of drawing cards.[/quote]
We were this close to greatness....
I thought so too, but after playing the deck myself (because of the achievement) I realised it's actually wildly inconsistent and can brick really hard to the point of unplayability.
But all of that is irrelevant because it's only viable because of a bug which lets the Bleeds be affected by Spell Damage, which they shouldn't (at least based …
I mean, if you unironically play boar memes you can't expect not to get absolutely shat on.
Also, minion based decks still work against Warlock and Shadow Priest can catch people off guard with Illucia (which should be an autoinclude these days).
I'm not saying that the meta isn't kind of awful and a lot of …
I'm sorry but no, the biggest thing that had been holding half the classes back for years and forced them into the same streamlined archetypes was the fact that they weren't allowed to actually play their cards.
NOw we're finally at a point where Priests, Hunters, Shamans and Warriors are actually allowed diverge into different archetypes.
Power Creep …
Quote From dapperdog Quote From YourPrivateNightmare It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be surprised if we get a hotfix nerf for both of those decks within a week. I don't think we've ever had a meta were combo …
It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be surprised if we get a hotfix nerf for both of those decks within a week. I don't think we've ever had a meta were combo decks are faster at killing you than the actual aggro …
Quote From KANSAS Quote From YourPrivateNightmare Quote From KANSAS Quote From YourPrivateNightmare Quote From KANSAS It's funny how grossly the community under-rated these. Before the expansion the overall sentiment was that quests would be ridiculously slow and that by the time they were completed the game would be over. But …
Quote From KANSAS Quote From YourPrivateNightmare Quote From KANSAS It's funny how grossly the community under-rated these. Before the expansion the overall sentiment was that quests would be ridiculously slow and that by the time they were completed the game would be over. But as it turns out, the majority of these can be …
Quote From KANSAS It's funny how grossly the community under-rated these. Before the expansion the overall sentiment was that quests would be ridiculously slow and that by the time they were completed the game would be over. But as it turns out, the majority of these can be completed before turn 7-8 fairly consistently.
In terms of …