Profile header
YourPrivateNightmare's avatar Sigil

YourPrivateNightmare

LV.19

Skeleton

1,936/4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

Comments

4,721 total
0
New Paladin Spell - City Tax

Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in …

4 years, 9 months ago
0
New Mage Spell - Ignite

Well, I guess this is the intended Quest Payoff.

 

Gotta say I#m pretty happy that Mage just sort of folds to aggro or else this might be a problem.

4 years, 9 months ago
+1
New Mage Weapon - Celestial Ink Set

Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.

4 years, 9 months ago
0
New Neutral Minion - Stubborn Suspect

Demon Hunter will love it. Rogue will try and fail to build a working deathrattle deck.

4 years, 9 months ago
+2
New Priest Weapon - Shadowcloth Needle

That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.

4 years, 9 months ago
0
New Neutral Minion - Entrapped Sorceress

Considering how long quests will take to complete this sounds pretty reasonable.

Unfortunately it competes with Venomous Scorpid so as long as 3-attack weapons don't run rampant there's little to no reason to run this instead.

4 years, 9 months ago
+2
New Neutral Minion - Encumbered Pack Mule

Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds …

4 years, 9 months ago
-1
New Neutral Minion - Traveling Merchant

Arena filler but probably really good there because of the concept of tradeable.

4 years, 9 months ago
0
New Rogue Minion - SI:7 Informant

does it count itself?

4 years, 9 months ago
+2
New Rogue Spell - SI:7 Extortion

I feel like the tradeable isn't needed, this is just generally a good card (Rogue did not have a way to efficiently kill a turn one 1/3 thus far)

4 years, 9 months ago
0
New Rogue Minion - SI:7 Operative

Not impressed, but since the Quest is actually pretty good this will probably find a place.

4 years, 9 months ago
+2
New Rogue Minion - SI:7 Assassin

Yay, Vilespine Slayer is back.

4 years, 9 months ago
-1
New Neutral Minion - SI:7 Skulker

Rogue Quest support I guess. They probably didn't want to have to spend the entire set on making that one work so they dumped this into neutrals.

4 years, 9 months ago
+2
New Warrior Minion - Cowardly Grunt

I mean...it's not terrible, Possessed Lackey is already proof of concept for this kind of effect, but I don't really believe in Big Warrior at this point in time.

4 years, 9 months ago
0
New Shaman Weapon - Auctionhouse Gavel

Looks like the kind of card that exists only to enable degenerate combos and nothing else. I doubt it will replace Whackhammer in Tempo decks.

4 years, 9 months ago
0
New Shaman Minion - Spirit Alpha

That....is pretty damn sick and can spiral out of control really fast. I hope they playtested this enough.

4 years, 9 months ago
-1
New Druid Spell - Sow the Soil

Is this better or worse than Treenforcements?

Either way it probably won't see play. We don't have specific Treant synergy anymore and +1 attack probably matters very little when you compare it to all the other buff spells.

4 years, 9 months ago
0
New Warrior Minion - Harbor Scamp

Okay we get it, we're supposed to play Pirate Warrior again. I was getting bored of Rush Warrior anyways...

4 years, 9 months ago
0
New Warrior Minion - Cargo Guard

Rip [card]Armorsmith[/card], she never stood a chance.

I guess ResidentSleeper Warrior is back in business. Why do they insist on making me suffer....

4 years, 9 months ago
0
New Shaman Spell - Charged Call

Not really sold on this. It's pretty good once you get into the 8-10 mana bracket but before that there's a good chance your options will all be poor summoning choices.

I guess it depends on how efficiently you …

4 years, 9 months ago