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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in my deck.

4 years, 7 months ago · on New Paladin Spell - City Tax

Well, I guess this is the intended Quest Payoff.

 

Gotta say I#m pretty happy that Mage just sort of folds to aggro or else this might be a problem.

4 years, 7 months ago · on New Mage Spell - Ignite

Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.

4 years, 7 months ago · on New Mage Weapon - Celestial Ink Set

Demon Hunter will love it. Rogue will try and fail to build a working deathrattle deck.

That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.

Considering how long quests will take to complete this sounds pretty reasonable.

Unfortunately it competes with Venomous Scorpid so as long as 3-attack weapons don't run rampant there's little to no reason to run this instead.

Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds like a big boy play.

Arena filler but probably really good there because of the concept of tradeable.

does it count itself?

4 years, 7 months ago · on New Rogue Minion - SI:7 Informant

I feel like the tradeable isn't needed, this is just generally a good card (Rogue did not have a way to efficiently kill a turn one 1/3 thus far)

4 years, 7 months ago · on New Rogue Spell - SI:7 Extortion

Not impressed, but since the Quest is actually pretty good this will probably find a place.

4 years, 7 months ago · on New Rogue Minion - SI:7 Operative

Yay, Vilespine Slayer is back.

4 years, 7 months ago · on New Rogue Minion - SI:7 Assassin

Rogue Quest support I guess. They probably didn't want to have to spend the entire set on making that one work so they dumped this into neutrals.

4 years, 7 months ago · on New Neutral Minion - SI:7 Skulker

I mean...it's not terrible, Possessed Lackey is already proof of concept for this kind of effect, but I don't really believe in Big Warrior at this point in time.

4 years, 7 months ago · on New Warrior Minion - Cowardly Grunt

Looks like the kind of card that exists only to enable degenerate combos and nothing else. I doubt it will replace Whackhammer in Tempo decks.

That....is pretty damn sick and can spiral out of control really fast. I hope they playtested this enough.

4 years, 7 months ago · on New Shaman Minion - Spirit Alpha

Is this better or worse than Treenforcements?

Either way it probably won't see play. We don't have specific Treant synergy anymore and +1 attack probably matters very little when you compare it to all the other buff spells.

4 years, 7 months ago · on New Druid Spell - Sow the Soil

Okay we get it, we're supposed to play Pirate Warrior again. I was getting bored of Rush Warrior anyways...

4 years, 7 months ago · on New Warrior Minion - Harbor Scamp

Rip [card]Armorsmith[/card], she never stood a chance.

I guess ResidentSleeper Warrior is back in business. Why do they insist on making me suffer....

4 years, 7 months ago · on New Warrior Minion - Cargo Guard

Not really sold on this. It's pretty good once you get into the 8-10 mana bracket but before that there's a good chance your options will all be poor summoning choices.

I guess it depends on how efficiently you can overload in this kind of deck. At least it's a good payoff for the Quest that isn't just burn.

4 years, 7 months ago · on New Shaman Spell - Charged Call