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YourPrivateNightmare

Lv.19

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1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

Comments

Control Shaman really lacked efficient healing before so this is absolutely fantastic there (and a great target off Dungeoneer). And thanks to the Corrupt OTK they also have an endgame plan now (even though I think Mutanus fucks that deck way too hard to be playable)

4 years, 7 months ago · on New Shaman Minion - Canal Slogger

Now there's some fat Handbuff payoff. This looks pretty insane if that deck does come together. Aggro will not have fun against it.

4 years, 7 months ago · on New Paladin Minion - Catacomb Guard

It's not gonna happen, stop making it happen.

But you know...since it'll always cost at least 6-mana...it has good stats for the cost.

So I was sort of iffy on the Quest before, but this is exceptionally good with stuff like [card]Pounce[/card], not to mention the snowballing potential. Maybe midrange Druid will not be hopeless after all.

4 years, 7 months ago · on New Druid Minion - Wickerclaw

Love the flavour, question the usefulness. Druid already draws a lot and uncontrollable draw is...dangerous. It would certainly help in decks using Anacondra because you can effectively give yourself a failsafe in case your board gest wiped and you need more fuel.

4 years, 7 months ago · on New Druid Spell - Composting

Not bad stats wise, but are 2/1s actually going to help you in any relevant way at random stages in the game?

4 years, 7 months ago · on New Druid Minion - Vibrant Squirrel

Doesn't specify minions, so....better not be at lower health than your minions.

I do wonder how it targets though. if the first blast kills the target, will the second one seek out a new one? I would hope so, but who knows with the janky stuff in this game.

I genuinely can't tell if this is good or not. A 1 for 1 isn't that great usually, but cost reduction of any kind can be a game changer in many situations, but the inherent randomness makes it whacky.

I guess it helps Big Demon DH a lot because the discount will almost always be relevant.

Seems a tad slow considering the current pool of Fel spells isn't all that great.

4 years, 7 months ago · on New Demon Hunter Minion - Felgorger

Pretty sick with [card]Raise Dead[/card]

I see Duels is coming to Standard.

4 years, 7 months ago · on New Priest Minion - Psyfiend

Sounds painful. I love it.

Couuld be cool with Mask of C'thun...and pretty much nothing else (except maybe Grand Finale). I'm not too sure about a 7-drop that requires you to have another specific card in hand in order to be of use.

4 years, 7 months ago · on New Mage Minion - Clumsy Courier

If it's good enough for Demon Hunter, it'll certainly work in Mage

4 years, 7 months ago · on New Mage Spell - First Flame

Could be incredibly strong with [card]Hot Streak[/card], but maybe that's too optimistic. I feel like you're still better off with Spring Water, even outside of Spell Mage.

4 years, 7 months ago · on New Mage Minion - Sanctum Chandler

Not limited to the turn it's played and therefore extremely strong. Delayed effects with full control are always good.

Seems a bit too random and hard to execute. A bad topdeck unless you're playing 4D chess and extremely difficult to properly set up since any competent opponent will smell it coming from a mile away and take counter measures. Pretty baller if you somehow manage to keep their board clean though (and Priest will despair if Mutanus misses the …

Seems a tad boring but I guess it's supposed to support the Divine Shield handbuff stuff.

4 years, 7 months ago · on New Paladin Spell - Noble Mount

Hard to evaluate, but could be really sick (and make [card]Showstopper[/card] a legit tech card)

I appreciate the trend of randomly inserting Murlocs into Demon Hunter from time to time for no clear payoff.