ZardozSpeakz
LV.7Design Finalist
Comments
81 totalMy favorite part of Uldum is watching the rise of Eater of Secrets in wild, a tech card from 3 years ago. Crazy how a single set can bring back old stuff too.
Yeah, I suspect the reason why these things haven't been ripped out of the game yet is because they aren't stored as some kind of simple 2D image file. At the very least, many of them are 2D things stretched …
Hey, I'm looking to create some custom graphics, effects similar to Shadow Form or Cursed Blade, that appear over top hero portraits in the game. Has anyone pulled these various graphics out of the game in a usable format? Does …
Just want to add that I'd like this feature too! I'd use it over on the custom cards section to hide extra text/cards like token stuff or things that might need explanations.
You'd run the warrior one if you wanted more than 2 brawls. Currently Warpath is often run alongside Brawl in control warriors, wild and standard. Bouncing Blade and Plague of Wrath are other alternatives but they're too weak. Control Warrior …
Yeah, the general complaint seems to be that these are bad or are terrible coinflips. And yeah... that's kinda true? Only the Tyrant of Terror would see actual play as as an extra copy of brawl, with the chance of …

Hey, made these cards while working on my Burning Legion set. Decided they didn't fit there, but I like them on their own. Something for a special event? Part of a new Old God's set maybe? I started adding …
Hey, lots of new cards up. I think I'm nearly at the halfway point. Some classes are finished, or they have all their cards at least. Check out Druid, Shaman, Paladin and Warrior.
Rezan looks fun! Not a bad idea, surely good enough to see play. How many priest and warrior decks want their starting hero power? How many agro decks would like to gamble on steadyshot or lifetap? Sir Finley is still …
Oh, not sure if this Khun character is an actual dude in WoW or something, but I kinda dislike the name because of how similar it sounds to Kun the Forgotten King.
I will say, designing the new legendary …
Vargoth is a good point to consider. It was the best legendary of the set, it fits into so many different decks, but it does require some forethought in the deck building phase. Your deck needs low cost spells that …
Hey cool! I'm glad someone else tried this out. Makes me want to get back to a similar attempt I started for Goblins vs Gnomes. You've stuck to simpler buffs than I did, more in the style of the Boomsday …
Good point on firestarter. I might make it like 'add this minions card text' or something. Use 'add' instead of 'gain', i dont want it to remove a creatures existing ability. Altar of Kings might be too powerful, you're right. …
thanks! I think that's enough of a thumbs up for me to add the keyword into the set. It's simple, it's familiar, it's intuitive, it fits the theme and and opens lots of design space.
Added stuff for the remaining classes, Priest and Shaman. Also, I haven't worked everyone's feedback in yet. I wanted to get concepts down for all nine classes before I double backed to older classes too much.
BUT, I had …
Tough idea. On one hand, we do have things like [card]Blackhowl Gunspire[/card]. This seems like a good way to big buildings with passive or activated effects.
But there might be room for other ways to do it. Passive Hero …
Ill give some more thought to Inferno Prince. I feel its similarly balanced to Cloud Prince and Blazecaller, but those do require some deckbuilding, even if the final mana cost/benefit seems similar. I want some powerful neutral demons in the …
Thanks, probably going to rework some of them. One thing I'm certain of is that I don't need this man board clear and removal effects, I've got cards that are filling the same niches. Part of the point of the …
Added Warrior cards tonight and made adjustments to a bunch of rogue cards. Also some new neutrals.
Ah, that explains my problem. I was trying to make a card that summoned 6 Silver Hand Recruits, plural. Good to have the workaround!