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Mother Spindle Has Fallen: Oozefest Boss Recap

Published 6 hours ago by
Mother Spindle Has Fallen: Oozefest Boss Recap

Hey! A little late to this one, I meant to get this up last night but I wanted to get some info up about the Mother Spindle fight and how that went during this year's Oozefest.

Quote From Oozefest: Mother Spindle

Mother Spindle folded into her own web and the woods went quiet for the first time in a fortnight. The sheets are still out there, acres of them, and they belong to nobody now. The tailors have not stopped working since. Half the camp is wearing silk and the other half is queuing for a loom.

Mother Spindle

Mother Spindle

Matron of the silk woods - Oozefest

Mother Spindle has fallen

0 / 600,000 HP (0.0%)

Defeated Oct 19, 2026

View boss page


The Fight in Numbers

  • Outcome: Mother Spindle fell on Monday, October 19 at 4:46 PM EDT.

  • How long it lasted: 5 days, 16 hours.

  • Players who hit it: 26

  • Total swings: 510 (96 critical hits)

  • Total damage: 600,227 of 600,000 health (332,010 from members, 268,217 from the settlement)

  • Killing blow: lukipr0 for 993 damage on Monday, October 19 at 4:46 PM EDT

  • Biggest single hit: FrostyFeet for 2,299 damage (a critical hit)

  • First hit: The Militia on Wednesday, October 14 at 12:00 AM EDT

  • Loot drops during the fight: 325


Top 10 Damage Dealers

#

Player

Damage

Swings

1

lukipr0

47,568

39

2

FrostyFeet

45,872

33

3

madcat

32,281

31

4

SpookySpooky

32,215

37

5

Pezman

27,726

39

6

sinti

24,097

30

7

Fluxflashor

22,422

35

8

aepoth

21,882

32

9

sule

17,485

35

10

TheDribby

16,795

37


Health Day by Day

Day

Damage dealt

Member swings

Health left

% left

Wed Oct 14

112,647

80

487,353

81.2%

Thu Oct 15

76,457

84

410,896

68.5%

Fri Oct 16

86,358

69

324,538

54.1%

Sat Oct 17

95,193

81

229,345

38.2%

Sun Oct 18

130,408

91

98,937

16.5%

Mon Oct 19

99,164

105

0

0.0%


The Settlement's Share

Source

Hits

Damage

Trebuchets

264

121,002

The Militia

7

74,500

Burns

1,266

72,715


Rewards Handed Out


What It Dropped

Mother Spindle loot

Every hit can drop

ItemQtyPer hitNotes
Spider Silk x2-4 28.2%
Ghoul Hide x1-2 14.1%
Ghost Marshmallow x1-2 10.6%
Mythril Ore x1 3.5%
Epic Candy x1 3.5%
Ooze Core x1 3.0% Own roll

On the kill, for everyone who hit it

ItemQtyWhoNotes
Spindlesilk Loop x1 Everyone Soulbound
Spider Silk x15 Everyone
Bolt of Moonthread x4 Everyone
Moonpetal x6 Everyone
Wisp Thread x6 Everyone
Nightstalker Pelt x4 Everyone
Ghost Marshmallow x3 Everyone
Spider Silk x5 Everyone
Ooze Core x1 Everyone
Ectoplasm x300 Everyone

Top 10 damage

ItemQtyWho
Ooze Core x1 Top 10
Pattern: Moonthread Staff x1 Top 10

The full combat log is on Mother Spindle's page.


That Was DAmn Close!

We beat down Mother Spindle with moments to spare and it was fun to see people be more careful about their final attacks, making sure they were running around with the best gear possible. Speaking of, I made a mini-guide talking about how to get better gear for Sidequest so if you're still in need of some fresh items, go and check it out so you can dive deeper into the game; Make those attacks count!

I'm glad we were able to overcome Mother Spindle, and now, we've got a multi-phase fight up which is quite a bit different than the bosses we've seen beforehand. Discuss amongst the community and learn more about Sir Hollowmere in our dedicated discussion thread for the boss.

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About_Author
Fluxflashor's Avatar

Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing whatever interesting game shows up next. He can be contacted via direct messages.

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Comments

  • Staff Pro

    Those trebuchet Fire Balls were definitely putting in some serious work!

    • Staff Pro

      Fun fact about that: They're bugged. And in our favor.

      So I made a small mistake with how their code works and I don't think I'm even going to change it but the intention was that Trebuchets would stop firing at 5% health left on any boss so that they couldn't kill the boss. Well, with the way the code actually works, is its not that they stop firing after a boss has lost 95% of its health but rather they stop firing after they have done a total themselves as a group of 95% damage to the boss...

      Yeah that's not actually possible for them to hit if we're attacking at all hahahaha.

      So yeah, Trebuchets will stay the way they are, the artificial limit was an idea to try and make sure humans got to finalize kills but with the way things are going, if a Trebuchet lands a kill, I think it deserves a damn permanent medal. Maybe that needs to be a feature I need to add in: Trebuchets that land kills get their own merit stars lol