We're getting a Runeterra patch tomorrow with a few expedition changes and a whole lot of bug fixes. Read on for all the details.

  • Runeterra is changing the way patches are done, making it fair for PC and Mobile users.
  • A few expedition changes are here that fix issues from before the new card set arrived. Expect more changes in the future.
  • 18 bug fixes are arriving in the patch, some for mobile players.
  • The next big patch, which features balance changes, will be the next patch 1.2.
  • Patches will continue to alternate between a small patch and a large balance patch afterwards.

Quote From Riot Games

Hope you’ve been enjoying Rising Tides and Bilgewater! Patch 1.1 is a small one focused on tidying up bugs and issues we’ve seen since launch. We’ve also got info on upcoming adjustments to how we roll out new patches. To allow time for the meta to shake out a little further (and for us to factor live play data into our work), we’ll be deploying the first post-Rising Tides balance changes in patch 1.2. Our normal monthly balance cadence will then proceed from there, so the next changes will be in patch 1.4. We’ve also heard your feedback regarding various cases of rules text inconsistencies or clarity issues on Rising Tides cards, and will be including a bunch of improvements in patch 1.2.

Patch Timing

For Patch 1.1 (this week’s patch), we’ll patch to PC as normal at ~9:30 AM PT on Tuesday and send the new version to the app stores—depending on your location, it may take several hours for the new version to show up on your store / phone Starting with Patch 1.2 in two weeks, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.  Starting with 1.2, here’s what it’ll look like when we update LoR every other week:

  • Monday, ~10 AM PT
    • Patch notes article goes live (unchanged). 
  • Tuesday, ~9:30-10:30 AM PT
    • We’ll deploy the new client to PC and the app stores. Players will be able to immediately update on PC, while mobile may take several hours based on your location.
    • This deployment will now be client-only, with no visible changes—think of it as the foundation for the new patch. You’ll be able to play afterwards as normal (though matchmaking will be separated by version), but functionally it’ll feel like you’re playing on the previous patch (in almost all cases).
  • Wednesday, ~9:30-10:30 AM PT
    • We’ll push a data-only update that enables the new changes. You’ll briefly bounce to the Ashe loading screen if you’re in-client but won’t have to re-log (and games won’t be interrupted). We'll also force-update everyone to the new version—if you haven’t updated, you won’t be able to queue until you download the new version from your app store or re-log on PC.

Expeditions Archetypes

We’re still gathering post-Rising Tides data for Expeditions, so the changes below are aimed at cleaning up a few lingering issues from before the set’s launch. We’ve also seen discussion around Deep and Nautilus due to the smaller deck sizes in Expeditions—so far, our data hasn’t shown these strategies to be overpowered in practice, but we’ll be keeping an eye on them and will make changes if necessary. 

Lastly, the Rising Tides offering bonus (where new Rising Tides archetypes are twice as likely to show up in the champion picks) will be staying for this patch and then will be removed completely in patch 1.2.

Noxian Might, at its core, is supposed to be about 5+ Power units and nexus damage overwhelming the opponent in the midgame. Given that, we’re weakening its early game so you’ll have to dip into other archetypes if you want to start threatening your opponent on turn 1.

Scrapheap is getting a minor tweak to enable Insightful Investigator a bit more.

Total Recall hasn’t been all that successful lately, so we’re removing some of the slower and more inconsistent cards in favor of some solid removal options.


Bugfixes

Hotfixes applied since last patch

  • Fixed an issue where Vi would temporarily gain +8 Power while levelling up.
  • Sejuani (level 2) now properly Frostbites enemies when a Round Start trigger deals damage to the enemy Nexus.
  • Sejuani (level 2) can now properly Frostbite attacking enemies. 
  • Lee Sin now properly gains Barrier if he levels up from the first spell cast in a round.
  • Fixed an issue where Twisted Fate couldn’t be played on a full board to replace a unit.

New fixes

  • Fixed an issue where LoR would immediately crash when attempting to start on a Windows PC set to use certain regional calendar formats.
  • Fixed an issue where clicking the Expeditions loadout button after leaving Expeditions queue would crash the game.
  • Fixed an issue where cards were sometimes incorrectly identified as 'Your Deck' or 'Shopkeeper' during Trade Picks after reaching six wins in an Expeditions trial.
  • Miss Fortune’s damage trigger will no longer result in a drawn match when it would both bring the enemy nexus to 0 health and trigger an effect that would kill her owner. As with similar effects, the match will now immediately end when the enemy nexus goes to 0.
  • Fixed an issue where dragging units over Oracle's Eye while blocking could lock up the game.
  • Copies of units that have been buffed will now properly display those buffs in their tooltips.
  • Fizz and Lee Sin now count level-up progress from spells that revive them.
  • Pilfered Goods will now more quickly draw its second card.
  • VFX and clarity improvements across various card triggers (Tall Tales, Gotcha!, Fury of the North, Vi).
  • Fixed a variety of visual bugs with end-of-game XP—actual earned XP was correct in all cases we fixed (we’re also investigating reports of other issues, such as players not receiving correct XP from quests).
  • Fixed various issues with highlight prompts on client buttons not properly resetting.
  • Fixed various capitalization and line break issues across multiple languages.
  • Fixed an issue where matchmaking audio would continue after cancelling matchmaking.
  • Fixed issues where deck loadouts weren’t properly updating.
  • On Android, fixed an issue where game audio could keep playing after closing the app.
  • On iOS, fixed an issue with blinking turn lighting on the Slaughter Docks board.
  • Once again removed Zephyr Sage from the Disruption archetype (it snuck back in with Rising Tides).
  • Unified "XP Boost" terminology in all locations (replacing terms like "rested XP" in some spots).