Looking for all of today's card spoilers for Kaldheim? You've come to the right place!
This article will be updated throughout the day as new cards are spoiled.
New Kaldheim Cards for December 14-17
Cards are sorted by their color and then with the oldest reveals first.
- Modal Dual-Faced Cards have their own section at the bottom so you can see the front and reverse easily.
December 14-17 White Cards
December 14-17 Blue Cards
December 14-17 Black Cards
December 14-17 Red Cards
December 14-17 Green Cards
December 14-17 Artifacts
December 14-17 Multicolor Cards
December 14-17 Lands
December 14-17 Modal Dual-Faced Cards
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Comments
Dual-land completion is appreciated. They are incredibly powerful and are a 4-of in any combo that can use them. Combinations that didn't have those dual matches just weren't competitive, which made me sad because I've been chomping at the bit for a solid Green/Black deck. Green/black counter decks are fun, so the legendary wolf is pretty damn cool. It's sort of clunky to use because you can't use the ability till your upkeep but with the Ozolith it could work out.
Kaya is sexy, very targeted removal upon drop if needed or a powerful token generator. Unfortunately due to black's popularity right now and all the white exile cards it is probably a bad environment for Planes walkers in general. I think the inclusion of so many 'exile' effects has hurt deck design, ruining many 'deathrattle' type effects and preventing graveyard access to either return or revive creatures with an form of consistancy.
Last note... COOL FREAKIN' ART! I love the style of these cards. Cool armor, tattoos out the butt, awesome hair. Can't wait to see more.
Unfortunately, the Wolf doesn't work with Ozolith as it just blows it up. That being said I do feel like the card might be able to find a sweet spot since it's basically just Pernicious Deed on a stick, which is a very nice card already.
As for Kaya, she's super cool but I also am not sold on her viability-wise. I hope she's playable because I love the whole ghostform mechanic. Unfortunately again, it doesn't work favorably with the Ozolith given that the whole existence of the counters is to remind players of the revive thing.
A few random thoughts. We have the Kaya planeswalker, because of course, and BW Angels, RW Vehicles/Equipment, UG Shapeshifters, UR Giants, and BG Elves. And the four modal dual-faced land combinations we didn't see in Zendikar. And at first glance the cards look pretty strong, right? I wonder how Pyre of Heroes works in an Orah sac/clerics type deck?
Edit: and another random thought. How does Glasspool Mimic work along with these new Shapeshifters? Will Glasspool Mimic work with Absorb Identity? Will Glasspool Mimic get the Changeling keyword and be all of the types (which would seem weird given the text calls out how it remains a Shapeshifter Rogue), or will there be Shapeshifters with and without the Changeling keyword that work differently?
While in the past Changeling has only appeared on Shapeshifters (and we can assume it will continue to only appear on Shapeshifters), there are many Shapeshifters that don't have Changeling, including Glasspool Mimic.
Even if the mechanic didn't already exist, I doubt they'd change existing Shapeshifters to have the mechanic, there are just too many. Even only on Arena there's like 5 at least. With MtG being a physical card game they just don't like to do errata if they can help it.
Excited to see Changeling here though, I've never played with it myself and it seems like such great glue for any random tribal deck you're trying to make happen.
That makes sense. I hadn't thought about the physical card game thing.
Yeah, it seems like Elves could be really strong with G Shapeshifters, party cards that are elves, and general G elves from Core and other expansions. With B providing more Elf support and removal it could be tough.