Following yesterday's teaser announcement, Second Dinner, Marvel, and Nuverse have just unveiled their newest addition to the Collectible Card Game universe multiverse: MARVEL SNAP!
And yes, the bold title is very much meant to be displayed like that. We already have a good amount of details to share, based on the hot announcements and a couple of official gameplay videos:
Quick Facts:
- No official release date as of yet, but the game is said to be arriving "later this year".
- Sign-ups for a closed limited Android beta are already available.
- The title will be accessible on both PC and Mobile, in 13 different languages to begin with.
- It's meant to be a free-to-play experience; but as with any such business model, in-game purchases are to be expected.
- A collectible card battler promises plenty of action with 3-minute long matches on average!
- Your decks will consist of 12 unique cards, with over 150 of them to choose from at launch.
- Both players act simultaneously, no traditional turns as we know them.
- The intent is to do away with waiting around - your turns and your opponent's turns become "layered on top of each other".
- You compete for cosmic cubes - collect more of them than the other side!
- This is where the "SNAP" option comes in, doubling the stakes for anyone feeling confident in their victory.
- Different versions of numerous Marvel characters to be found within.
- Distinct base cards have their own special abilities to offer.
- Over 50 locations to play in, each with its own set of game-changing effects.
- Securing 2 out of the 3 locations available per match is the key to success here.
- Assemble your team, collect numerous card art variants, enjoy your fast-paced competition.
- Regular seasons, consequent updates, mind games, and high skill cap are all part of the package.
Official Announcement and Gameplay Video
In this case, no amount of words can convey the idea behind this "revolutionary game experience" better than an actual look into the inner workings of MARVEL SNAP itself. Luckily, we've been given just that:
Mobile-first is the mantra here, although that does not mean 'mobile-only'. We can expect a greater focus on optimizing the remote play experience. So by the time the title is ready to launch globally on various mobile devices, there should be at least an early access PC version available.
Quote From Ben Brode We grew up obsessively playing CCGs and have spent decades designing them. We want the entire world to fall in love with card battlers just like we have. MARVEL SNAP is unlike any card battler ever made. We’ve worked tirelessly to ensure that the game is super deep for hardcore players, while remaining very approachable so everyone can jump in and have a blast.
Does that actually seem and sound appealing? There is an even more in-depth look awaiting, with one very familiar face of former Hearthstone game director Ben Brode taking us on a special trip across various game mechanics:
If that's not enough to satiate your early curiosity, don't be surprised to see certain content creators revealing their behind-the-curtain experiences and footage very soon - for example, you might recognize Trump and Nicholena from the Hearthstone scene. So far they've been full of praise for the team.
How MARVEL SNAP Came To Be
If you've been following along with our occasional updates on the endeavors of various fine folks over at Second Dinner and their ongoing then secret game progress, you might recall how Ben Brode's company - filled with many, many other recognizable members that we have seen spearheading this little card game called Hearthstone once upon a time - has been hard at work for the past four years, making their own (card) game dream come true.
And there is possibly no bigger IP than Marvel in this modern day and age, with its Cinematic Universe's iron grip over the worldwide box office extending for more than a decade now. It would take an actual Thanos' snap to put a halt to this sprawling expansion. The audience is definitely there; not all of them necessarily having much card game experience to speak of.
The formidable partnership crystallizing in the existence of this upcoming title means a new potent contender entering onto the current (digital) CCG scene, with ambitions to properly shake things up later in the year. We are more than curious to see where it all leads from here on now, and how the Second Dinner team's efforts ultimately shape up once the project is live. In a way that's only going to be the beginning of another, fully operational phase. And if you know Marvel, you know they like their steps carefully planned.
Expect to find even more information and detailed coverage on the game in the near future!
Are you going to try to enter the multiverse as soon as you are able? Anything about the entire concept that you find particularly appealing, or perhaps worrisome? We are excited to learn about your first impressions as we all try to wrap our heads around the big news!
Comments
I have to watch it again because I’m at work, but yeah, I guess you each choose an action and then they play out?
So kind of like an auto-battler. Placing heroes in play and positioning them, then after both players lock in their actions the heroes in play battle or whatever?
I’m interested and will give it a shot for sure!
As far as I understood both players play cards at the same time and once everyone finished their turn the cards get revealed, which can trigger "on reveal" effects. There are also cards with passive effects like how Iron Man doubles all of the friendly attack damage for a zone.
The goal is to control 2 zones after 6 turns by having more attack power in front of them than your opponent, by either playing your own cards or destroying the ones your opponent has.
The rank system is also quite unique. Your rank point are "qubes". The amount of qubes you get by winning or loose by loosing the match is always the same for each player, but it changes throughout the fight. During the first 5 turns you can win/loose only 1 qube, on the final turn the number raises to 2. If players are confident that they are winning, then each of them can double the stakes to up to 8 qubes. So there is this aspect of do I concede early to not loose too many qubes, do I play save and potentially only win/loose 2 qubes or do I go all in and double the stakes, because I know that I can win this game for sure...only to loose it.
Yeah, it's like Clash as far as I can tell