Marvel Snap's new season has started, and it's Thor: Love and Thunder (you know, like the movie?)!
The new season brings with it a new Season Pass for players to purchase and complete to get a new card and exclusive cosmetics. It also brought a rank reset for all players, so it's time to start climbin' again.
Thor: Love and Thunder
Quote From Marvel SNAP New Season - Thor: Love and Thunder
Welcome to the newest MARVEL SNAP Season!
With this new season brings a new card to collect in the Battle Pass, new variants to earn, more avatars to grab, and a bunch of other goodies that can be earned in the Battle Pass.You can pick up the new Season Pass in the In-Game store and start progressing today!
Quick breakdown of the Season Pass's cosmetics:
- Variants for Thor, Lady Sif and Heimdall
- Two card backs themed for Mjolnir and Asgard
- Avatars: Thor, Lady Sif, and Heimdall
And don't worry if you aren't in the beta; the developers have confirmed that all cosmetics from the beta (including those exclusive to Season Pass) will be available to be earned by all players after the game's global launch (Source). We'll keep you posted about any new launch information when it is announced; currently, global launch's ETA is unknown and likely a few months away.
New Card: Thor
Thor is a 4 Cost card with 6 Power. His effect is "On Reveal: Shuffle Mjolnir into your deck." Mjolnir is a 0 Cost card with 0 Power whose effect is "On Reveal: Give Thor +6 Power."
Beta Pre-Registration for Australia and New Zealand
The new season isn't the only big news for Marvel SNAP, the developers also have announced that the beta is coming to Australia and New Zealand next.
Quote From @MarvelSNAP Get ready to bring the LOVE, because we’re bringing the THUNDER—along with Thor and all his friends—in Season Two of MARVEL SNAP. Also, to our communities in Australia and New Zealand, pre-registration is available now on Google Play! Welcome to the party.
Exciting news for those of you living in those areas. We will, of course, keep you up to date when other regions are announced.
Share your thoughts on the new season and Marvel Snap in the comments below!
Comments
wheres PC version? its so weird not to have a pc version on the ready.
And still no word on iOS inclusion..
I'm not sure exactly what you mean by "iOS inclusion", but this is what we know so far. Does it answer your questions?
So it IS available on iOS now but for some reason not in all regions... so while I wait for it to be in my region all these other players are building their collections and learning better strategies. Cool. Was excited at first but the hype is already lost for me personally and I never even got a chance to play.
Yep. For more information, see, well, almost every comment on Marvel Snap articles. Many people (including me) find it annoying.
FWIW, you shouldn’t find yourself very far behind when the game launches for real. The vast majority of players will be starting at that time, and all the rewards that came out during the beta season will be available again. You’ll notice there are some players higher than you on the ladder, but that’s normal unless you’re a very top player.
iPhones will let you change your location if you want to get into the beta early. I’ve heard mixed things from people who tried it: You can’t change your location if you have a gift card balance or certain subscriptions, and some people report problems with contacts and other data synched to iCloud. You can also make a new account if yo have an old phone lying around - just be prepared to come up with a new phone number when it tries to verify you’re a real person. In either case, it won’t question the fact that you’re claiming to be in the Philippines while using a non-Philippines IP.
I would love to know more about the logistics of rollout processes that leave the game unable to be played by most of the world. (Is anyone looking for a new article to publish? Hint, hint.) I assume that this is providing business value, or companies wouldn’t keep doing it, but it looks to me like they’re losing money when a game that’s mostly ready to go just isn’t available to most players. I mean, the game is finalized enough that they’re comfortable letting people in the Philippines pay real money, and now Australia and New Zealand are following suit. Why don’t they want to push the button that lets the rest of the world pay them money?
If you want to play the game right now look up on YouTube khasino. He has a detailed explanation. The latest update apk can also be found online. Just f2p though.
Keep in mind that the game is still unfinished. Crashes, placeholder graphics, missing features, features that need heavy tuning etc. The core-gameplay is great, but most of the stuff around it isn't (yet). That's not the kind of first impression you want to make. The point of a soft launch is to get feedback of early versions of a game, while not generating a bad first impression on your main markets.
Thanks, that makes sense. I still have a lot of questions when I wonder about it.
Since the game is being presented as a beta version, people who try it should have some patience with unpolished pieces. I know that some people will still be driven away and not come back to it. So does that mean that when they rolled it out early in the Philippines, they expected that it would permanently cost them some players there who would be underwhelmed and not come back? Or are users in the Philippines more forgiving of little problems in the game? If it's either of those answers, I don't see why it would be a good idea to roll it out in Australia next month: That's presumably a significant market with consumers who are as picky as Americans and Europeans, so I wouldn't want to put it out there if it's not ready for the rest of the world.
I assume that part of the reason for a phased roll-out like this is that they expect to have problems to fix. Once the first several thousand players try it out, you may realize that the progression doesn't always go like you want, that the new player training isn't teaching people as well as you expected, or something else. The development pipeline for a problem like that is probably several months - Coming up with a solution, getting it approved, developing it, and testing it takes time. For example, Hearthstone gives us a consistent drip of new content, but that's because they always have several things in different stages of development. Work on new expansions begins over a year in advance. And when an unexpected bug pops up, it often takes weeks to fix. When a totally unexpected problem like the excess coins in Mercenaries appears, it takes the better part of a year to see a correction. It does make sense that when a new game is rolled out for the first time, they need to prepare for the unexpected.
However, Marvel Snap doesn't seem to have had too many major issues. They are tweaking the credits and boosters, but have dismissed the larger concerns that some people have with progression. They are working on changes to matchmaking. Unless there are bigger fixes that they aren't talking about publicly, it doesn't seem like there is anything that would make the company decide to hold the game back from paying users.
(And the other reason I can see for a careful rollout is that they may not be sure how the back-end systems will scale as they get thousands or millions of users. That's definitely a concern, but these days adding more server resources is as simple as clicking some buttons on your AWS configuration. They might have some inefficiencies that get worse as they scale up, though, and admittedly that's something that they wouldn't have any reason to talk about publicly.)
So in short, I see some reasons for a careful phased rollout, but I don't fully understand why the rollout would go at this pace: Per my comments on this post, they've basically said that it will be a few months minimum before the game is available worldwide, but they are ready to open it up to another large audience right now.
I'm increasingly concerned about how new players are supposed to catch up with those already in the beta. These premium season passes are currently the only way to add specific cards to one's collection. It's one thing if these are memeish cards but Wave, the card from the previous season, has already proved to be a key card in certain decks.
Past season cards are added to the random card rewards of the collection levels. Though I too hope that the devs are going to rethink the idea of locking a card behind a paywall for a month.
Other than that I don't get why new player would have to keep up. Theoratically new players aren't going to play against old players because of matchmaking, ranks etc. So the new player experience wouldn't be any different than the experience most "old" players had when they were new, and they obviously sticked with the game. Or are the players whos enjoymend purely comes from being the best, even if there isn't even a leaderboard?