A new quest has launched today in Old School Runescape! Desert Treasure II comes two decades after the original Desert Treasure quest was added to the game and it brings with it "powerful rewards" and new bosses.
Looking for backstory on the previous quest? PoisonedPotion has a video just for you!
Required Quests & Skills to Complete Desert Treasure II
Before you go on your adventure, a few quests are prerequisites:
- Desert Treasure I
- Secrets of the North
- Enakhra's Lament
- Temple of the Eye
- The Garden of Death
- Below Ice Mountain
- His Faithful Servants
You're also going to need a number of skills leveled up to take on the challenge.
- 75 Firemaking
- 75 Magic
- 70 Thieving
- 62 Herblore
- 60 Runecraft
- 60 Construction
Once the requirements are met, get yourself over to the Ancient Vault, which can be found north-east of Nardah, south of the Ruins of Uzer.
What Rewards Does Desert Quest II Offer?
There are multiple rewards from Desert Quest II.
Ring of Shadows
The Ring of Shadows offers a few offensive stats but primarily serves the user with unlockable boss teleports.
Note that this is untradeable, so if you do lose it for some reason, you will be able to obtain it again, for fee.
More Rings!
The Fremennik rings are getting upgrades. Each of Duke Sucellus, Vardorvis, the Leviathan and the Whisperer will drop upgrade components used to create the powerful new Bellator, Magus, Ultor and Venator rings.
The following rings are tradeable, but will require 90 Magic (boostable) and 80 Crafting (boostable) to make, and require completion of Desert Treasure II - The Fallen Empire to equip.
Ultor Ring
- +12 Melee Strength
Magus Ring
- +15 Magic Accuracy
- +2% Magic Damage
Bellator Ring
- +20 Slash Accuracy
- +6 Melee Strength
Venator Ring
- +10 Ranged Accuracy
- +2 Ranged Strength
Quote From Jagex The post-quest bosses drop tradeable bars and boss-specific untradeable vestiges used in the crafting pathway. Should you receive a vestige, you'll have to fuse it with an icon obtained from breaking down the corresponding Fremennik ring, then combine your fusion with new tradeable bars to make the finished ring.
Virtus Robes
Each piece of the Virtus robes set is tradeable and do not require quest completion to equip. Each of the bosses has a chance to drop a piece.
Soulreaper Axe
A 2-handed weapon which itself is tradeable, requiring the combination of four different untradeable components, one from each boss.
Ancient Sceptre Upgrades
Each of the post-quest bosses will drop an untradeable Sigil that coincides with their Ancient element: blood, ice, shadow and smoke. These Sigils can be combined with an Ancient Sceptre to create the Blood/Ice/Shadow/Smoke Ancient Sceptre.
These upgrades retain the +5% magic damage and +10% to Ancient Magicks effects, but will imbue the Sceptre with new effects depending on the element:
- Blood Ancient Sceptre: Blood magic can now overheal you by 10% of your Hitpoints.
- Ice Ancient Sceptre: Ice magic gains 10% accuracy on unfrozen, freezable targets.
- Shadow Ancient Sceptre: Shadow spells also drain Strength and Defence in addition to the target's Attack level.
- Smoke Ancient Sceptre: Smoke spells reduced healing received by 20% for 10 cycles on hit if the target is poisoned.
Upgraded Ancient Sceptres have an increased Magic requirement compared to their predecessor, requiring 75 Magic as well as the usual 60 Strength and 50 Attack, to equip.
Quote From Jagex Press Release Launching today in Old School RuneScape, Desert Treasure II – The Fallen Empire is a Grandmaster quest that is a sequel two decades in the making. Introducing four brand new bosses, an iconic sequel to much-beloved storyline, and a host of mystical and powerful rewards. As the game evolves, the in-game economy does too, and items like "OSRS GP" have become sought-after commodities among players.
The original Desert Treasure launched in 2005 and introduced a whole generation of players to the Mahjarrat and the questline surrounding this ancient, mysterious people. In Desert Treasure II, players will embark on an epic quest as they journey through four new areas, battling four fearsome new bosses to gain access to an ancient vault and the great riches that lies within. However, opening the vault has the potential to change Gielinor forever!
These four bosses each have their own abilities, mechanics, and strategies that players will test their mettle against. These bosses can be replayed post-quest for additional rewards including the mighty Virtus Armour.
Desert Treasure II will reward players with four new best-in-slot rings to boost strength, ranged skills, magic, and melee, as well as a fully upgraded Ancient Sceptre which gets stronger with every defeated boss. Each boss will also drop one of four pieces of a unique two-handed axe for felling the toughest foes.
This year, the Old School RuneScape team began the process of adding a new skill for the first time in the game’s 10-year history. Passing the pitching stage, the new skill Sailing will now enter refinement before it is put before the community for the lock-in vote. Learn more about community polling and the skill development schedule over on the Old School RuneScape website.
Comments
Wait. They're really adding Sailing to OSRS? The memes have gone too far.
I can't wait.
Yeah its kinda wild that it's finally going to happen. It's been what, 13 years since the original April Fools joke? lol
Yeah. Which is right on point for OSRS, haha. Never has there been a community more fueled by nostalgia.