Once this article is published there will only be one region left for us to discuss in Legends of Runeterra. Hopefully, it won’t be long afterwards that the game will return for closed beta access. Visit the LoR official website to register for your chance to join.
Of the two remaining regions we’re going to talk about Noxus today. If you’re anywhere close to its borders, you should expect to be absorbed into their territory soon. Every year, since they stormed the citadel in the center of the capital, they have continued to press forward with their expansionist mindset and conquer new lands. Any refusal to assimilate is met with extreme prejudice, but those willing to fly the banner will reap significant rewards.
This is fine.
Strength is a respected and sought-after quality by those who would call Noxus their home.
Their level-ups make me think that Noxus should probably have a decent supply of fire extinguishers at the ready.
The mechanics for Noxus focus on high power and tactics to push additional damage through blocking units. You can expect to see lots of Overwhelm and Stun abilities on units and spells. The sheer power of these Champions and Followers cannot be denied and damage will spill over weaker units. The ability to Stun and remove a character from combat makes defensive strategy for your opponent even more challenging.
Check out this video to see CHARM3R and his Draven/Jinx Discard deck in action.
You might also want to give a Katarina/Yasuo Bounce deck a shot.
When pairing up with another Region, you certainly don’t have a shortage of dependable choices. If you want to explore something that focuses on Stun/Recall abilities, you may want to partner with Ionia to take full advantage of that path. If Discard is more your thing, you’ll want to get together with Piltover & Zaun, as CHARM3R demonstrated earlier. You can also show your love of spiders and overwhelm your opponent in combination with the Shadow Isles.
I honestly have no idea how to stop this!
Make sure to use the Runeterra Deckbuilder on our site so you can share the decks you create with it. Tell me about your favorite Noxus cards about in the comments section below!
Comments
To underline, since these articles are rather light on the lore:
It's easy for those unfamiliar with the background lore to assume Demacia is 'the good guys' and Noxus are 'the bad guys' - in much the same way that someone who hasn't played World of Warcraft will assume the Alliance are good and the Horde are bad. In truth, both sides are as bad as each other (in both examples). The main difference is simply the core tenet of their respective societies.
Demacia is all shining armour and knights because the central theme is order. Demacia has low crime rates, for example, but it's because their civil governance borders on police state in some ways. Society is rigid and inflexible, and even in LoR this can be seen in some of the flavour text. For example, Tianna Crownguard's flavour text has her speaking scathingly to Lux - her daughter - about her unquestionably potent Light magic, in part over family honour and in part over tradition.
Noxus, by contrast, is all about personal freedom. Of course, the downside is that when people are allowed to do whatever they want, that often involves being unpleasant to other people (as can be seen in a few isolated examples such as 'the internet' and 'a significant proportion of human history'. The only thing stopping Noxus from being a true Anarchy is the simple truth that its rulers are the biggest and baddest around, so you better do as they say. Which then goes on to paint the Noxians' invasion of their neighbours in a subtly different light - it becomes less a matter of 'warmongering expansionist' and more a matter of 'the easiest way to ensure your citizens fall in line is to give them a common enemy'.
I'd go on, but frankly I don't know enough to do so, having not really followed League's lore for quite a few years now - the above is just the basics. Still worth covering, though, in my opinion.
I personally think that at the start/end of these articles should be a link to a getting started guide. It would likely draw in new players that use this site primarily for Hearthstone news / MTG.
Once the game is available again I plan on having some guides.