We've got a LOT to get through today! It's Monday and there are a ton of spoilers for MTG's next expansion, Theros: Beyond Death (THB). Scheduled reveals for THB continue this week through Thursday and the set goes live for MTG Arena on January 16. What card are you most excited to play? You can visit the MTG Arena website, download the client, and play for free.
Card revealed by corocoro.jp
Cards revealed by Le Journal du Geek
Card revealed by Limited Resources
Card revealed by DailyMTG
Card revealed by MTGGoldfish
Card revealed by NOT A WOLF
Card revealed by PC Gamer
Card revealed by Shota Yasooka
Card revealed by Tolarian Community College
Card revealed by Noxious
Card revealed by Mark Rosewater
Card revealed by Aetherhub
Card revealed by Ashlizzlle
Card revealed by Hinalyka
Card revealed by Deejay Knight
Comments
Ichtiomorphosis remind something from HS, doesn't it?
Eat to Extinction reminds me of Vraska's Contempt, except instead of gaining 2 life you get to surveil. Gaining 2 life wasn't really a big selling point, it was mainly played because you could exile a planeswalker as well as a creature, and you could do it at instant speed. If Vraska's Contempt was a good card, then this one will be as well.
Kiora Bests the Sea God is a very impactful saga, you get to add a ton of stats on the board (with hexproof) and then right after that you tap all of their blockers. The last ability will probably end up being irrelevant most games, I imagine that the first 2 should be enough to finish off your opponent. The only reason I am skeptical about this card seeing play is that by the time you reach 7 mana you want your opponent to already be dead. You will be playing this card in an aggro/midrange deck as a finisher, but for the majority of your games you won't even get to the point where you can play this card. I think most of the time it will just be a dead card in your hand. If nothing else though it will be a super powerful card in limited.
Kroxa, Titan of Death's Hunger is the opposite of Uro, Titan of Nature's Wrath. One of them will make you draw a card and gain life, the other one will make your opponent discard a card and lose life. I don't think Kroxa will be any less powerful than Uro, but I do think it might see more play simply because the colors are better for graveyard strategies.
Ichthyomorphisis (I hope I spelled that right) is best compared to Frogify, or Kasmina's Transmutation. The big issue with all of those cards is that they don't remove the creature, and they cannot be played at instant speed. Your opponent can always use a 1/1 or even a 0/1 in some way, these spells won't do much to keep the aggro deck down. This card is much better than the other "frogify" type cards because it does stop the creature from being able to attack, but if your opponent plays a 1 drop on turn 1, a 2 drop on turn 2, and a 3 drop on turn 3, turning their 3 drop into a 0/1 won't help you a whole lot. This is not a very good removal card, but it is better than some other mono-blue removal cards.
Fateful End isn't a bad card for limited where the general quality of cards is lower, but in constructed I don't know if it is worth it. Dealing 3 damage for 3 mana isn't the best deal, and I am not sure if the scrying will make the difference.
Soul-Guide Lantern is an amazing sideboard card. It only costs 1 colorless mana and it can exile every card in your opponent's graveyard. If any graveyard strategy becomes popular then this card will be popular too.
Alseide's Gift of Life is not a bad card. It reminds me of Siren Stormtamer, a 1 mana 1/1 with a 1 mana ability to effectively counter something that targets a creature you control. The big downside of this card is that a 1 mana 1/1 lifelink is not nearly as useful as a 1 mana 1/1 flying creature. It is not a bad card, but it is only useful for it's ability, so then why not just play Gods Willing?
Thryx, the Sudden Storm is very interesting. For one, it is a 5 mana 4/5 flash flying, which isn't bad, but it also prevents your "big drops" from being countered. I don't know how much you will be able to utilize this ability, usually you don't want to play too many big drops because it makes your early game less consistent. I just can't think of a deck where you would want to play this card. You wouldn't want to just take 4 copies of this guy, a couple of ramp spells and a 20 cards that cost 5 or greater. I am just stumped as to where or why you would play this card.
Can confirm the french card translation are accurate except the names may be slightly different.
"Discordant flute" player for example could be "Discordant piper"
Dryad of Ilysian Grove is a nice ramp card. Being able to play double lands will be useful in the mid-game. I am not sure how good this card will be or if there will be any good decks using it, the effect is kind of generic and it isn't really obvious where you want to play him. But I am glad to have a card with an effect like this in standard.
Hydra's Growth isn't bad, but it will probably end up being outclassed by better cards. Being able to put a +1/+1 counter on everything you control is usually worth less than 3 mana, two turns after you play the enchantment the enchanted creature will have four +1/+1 counters on it. But I don't think you would want to play this card because you already have cards like Venerated Loxodon, Unbreakable Formation, and Ajani, the Greathearted.
Discordant Flute Player is kind of confusing. I don't see why you would want to make a 0/1 goat except for chump-blocking or so you can sacrifice it. I don't think this card does enough for it to be used in constructed, but it isn't bad in limit where chump-blockers are much more valuable.
Eutropia, the Twice-Favored looks pretty good. I don't know how many enchantments you will be playing in a single turn, so I don't know how often she will trigger, but she will be able to deliver some damage, if nothing else she will make your opponent sweat. I don't know if this deck will be any good, we don't have any deck like it in standard right now to compare it to, but I have hope that something will be possible.
Archon of Sun's Grace is for one, amazing in limited. It is not a bad first pick in draft, and it will be super useful at any point in the game. But like just about any other card with the constellation keyword, I have a very hard time imagining how useful it will be in standard. I would think that there is enough support for a deck like this to work in standard, but it will probably end up being pushed out of the meta by faster more consistent decks.
Uro, Titan of Nature's Wrath is pretty big. There is a lot of value in this card, but it is very slow. This is a card that you would mainly want to play in a self-mill deck. There is no way you are spending 3 mana on turn 3 doing nothing and then escaping on turn 4. If you want to get this out early you will need to be milling yourself a lot. The effect however, when combined with some of the other self-mill tools in standard now, will probably be enough to make a decent off-meta deck.
Mantle of the Wolf is a pretty good aura, giving a ton of stats right off the bat is pretty good. And I am confident in saying that this is way better than Blessing of Kings. +4/+4 means a lot less in a game where the attacker chooses the blockers, and where damage stays across multiple turns. Plus, it leaves wolves behind when the creature dies, which are creatures you can enchant. I cannot say for sure whether or not an "Aura" deck will be good or not, but this card will be used in it.
Whirlwind Denial will - just in case anyone was confused - effect everything your opponent has on the stack. This card can be huge when you stack up multiple abilities and triggers and then suddenly you counter everything your opponent does. Even if this only hits one thing that is still good value. Being able to counter any spell or ability is very good. Disallow was played a ton when it was in standard, this is only slightly less good when it only hits a single target, but the ability to counter multiple things makes this card worth it.