Beast Taunt Druid
- Taunt Druid
- Wild
- Ranked
Currently at rank 2 with a 78% (18-5) winrate, with half of those matches being mage and warlock. Winged Guardian is nuts in wild as well, with cards such as Hadronox and Carnivorous Cube available to abuse it. If you can stick a board with a bunch of guardians and a hadronox or a cubed hadronox, it's pretty much game over if the opponent doesn't run silence. The guardians are very hard to deal with and it's almost impossible for most classes to clear a board full of winged guardians four times in one turn. I run Hecklebot instead of Zul'Drak Ritualist since it's better in countering combo decks and you don't really have an effective way to deal with 3 1-drops immediately if you have to play it from hand.
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- 07+
- 1 Lesser Jasper Spellstone x 2
- 1 Naturalize x 2
- 2 Wrath x 2
- 3 Ferocious Howl x 1
- 3 Jade Blossom x 2
- 3 Witching Hour x 2
- 4 Branching Paths x 2
- 4 Oaken Summons x 2
- 4 Poison Seeds x 1
- 5 Starfall x 1
- 6 Stampeding Roar x 2
- 7 Winged Guardian x 2
- 9 Hadronox x 1
- 10 Tyrantus x 1
- 10 Ultimate Infestation x 1
- 4 Archmage Vargoth x 1
- 4 Hecklebot x 2
- 5 Carnivorous Cube x 2
- 9 Oondasta x 1
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Comments
Is it actually worth it having beasts alongside Hadronox even though Witching Hour could revive something else that is not Hadronox?
From my experience yes, reviving a winged guardian and cubing it can seal a number of games much earlier than with the setup required for hadronox. Maybe Da Undatakah can be included for an additional refill, but so far it wasn't necessary against control decks.