Mecha'thun Rogue w/ Hanar
- Mecha'thun Rogue
- Wild
- Fun
Hey Everyone! Here's another meme deck, so please DON'T CRAFT IT!!!
This is my version of Secret Passage Mecha'thun Rogue. Props to whoever figured out that trick. Here's how the deck works:
Get Secret Passage and either Serrated Tooth or Animated Broomstick in your hand. Play Lorekeeper Polkelt. Then play Anka, the Buried to reduce Mecha'thun.
Now for the final turn, make sure you have enough mana. It can vary. Also, make sure your opponent has a minion or two for you to rush and kill off your minions.
You can play Preparation if you have it, then play Myra's Unstable Element to empty your deck. Now if you have minions on the board, you need them to die before you can win. If necessary, play Daring Escape to get those minions off the board. Then play Mecha'thun. Finally, you need to decide if you want to use Serrated Tooth's Deathrattle or Animated Broomstick to rush and kill Mecha'thun. Play that card now. Then play Secret Passage. Your hand will disappear. Be sure to kill Mecha'thun last! If nec, you can hero power to trigger Serrated Tooth's deathrattle. (I hope that all makes sense.)
You have Serrated Tooth and Animated Broomstick, but you really only need one of the three cards at the end to win the game. Combo decks need to be versatile. This is very helpful against weapon hate and cards like Dirty Rat.
The main goal is to cycle through your deck. I wanted to keep as few minions as possible to increase the chance of drawing Lorekeeper Polkelt to set up for the win. All of the minions I'm using have a purpose in the deck. I did try Mad Scientists for awhile. I also had two Animated Broomsticks before, but it seemed unnecessary with two copies of Serrated Tooth.
Shadowjeweler Hanar is probably unnecessary, but he can help. Ice Block is a nice find. You could put in a Mad Scientist here, or just another spell to reduce the number of minions.
I think Sphere of Sapience is good to find cards that you need. I realize it can feel awkward with Serrated Tooth, but I think it's worth it. Coerce feels much better than Walk the Plank to me.
I hope you enjoy my version of this cool combo. I've only played 10 games with this version so far, but I have a 50% winrate at D10. I'll post updates if I make changes or have decent results with the deck. Have fun out there!
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Backstab x 2
- 0 Preparation x 1
- 1 Daring Escape x 1
- 1 Secret Passage x 2
- 1 Serrated Tooth x 2
- 2 Cavern Shinyfinder x 2
- 2 Dirty Tricks x 2
- 2 Evasion x 2
- 2 Eviscerate x 2
- 2 Sap x 1
- 2 Shadowjeweler Hanar x 1
- 2 Sudden Betrayal x 1
- 3 Coerce x 1
- 4 Elven Minstrel x 2
- 5 Anka, the Buried x 1
- 5 Myra's Unstable Element x 1
- 1 Animated Broomstick x 1
- 1 Sphere of Sapience x 1
- 4 Lorekeeper Polkelt x 1
- 4 Witchwood Piper x 2
- 10 Mecha'thun x 1
More Mecha'thun Rogue Decks
More Decks From SunburstWolfgang
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
No Comments Yet. Be the first to create one down below!