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Wild
Mech Hunter
Theorycraft
The combo is simple. Mechathun hunter's mark overwhelm.
Buzzard to draw the deck and basically you play a bunch of beasts and once your deck is empty you can empty your hand and maybe survive a couple more turns thanks to reno.
Also I need to give credit where credit is due. A friend of mine came up with the idea of this deck(not like anyone else would ever come up with something like this but still)
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