I have played this deck for 16 games with 9-7 56% winrate. It struggles against Warrior (1-3) so far has performed well against other classes with Rogue (2-0) being the best matchup. I have revised it twice and think I now have the most optimal decklist.
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If you are able to trigger a draw at end of turn, FelLord will create copies that do not die since the end of turn has passed. Loot Hoarder and BloodMage if summoned by FeLord, and not traded in, will cause their draw to happen after the turn has ended thus keeping the minions summoned from the draw. Also, if you can have a Cult Master down from the turn before, she will draw after the end of turn thus creating minions that do not die.
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