Big Beast Hunter (Theorycraft) Voyage
- Beast Hunter
- Standard
- Casual
Hello There!
This is my take on Big Beast Hunter for the new Expansion Voyage to the Sunken City!
Including Vanndar Stormpike we only run 9 Minions. So 8 Beasts and Vanndar. If Vanndar is in the opening hand he should always be kept because he makes our big beasts cheaper.
Also cards like Harpoon Gun can also be kept but it realy depends what your up against. Cheating out big beasts early on should be the win most of the time. But i also put in Revive Pet to bring back some threats but think about what you can bring back. Revive Pet is pretty good with the Owl or King Krush but if you need protection try to bring back the Bears.
The Gameplan should be very simple. Try to stop early aggression with your Secrets and Spells until you can play your Big Beasts and go face :)
Also, the Stranglethorn Tiger could be swapped against other control-ish cards, but i thought i should pump the Beast Numbers up a little beat for Dredge but if you have Vanndar early a 2 Mana 5/5 beast isn't that bad either :)
This is a theorycraft, so do not craft anything - if you have the cards, try it and let me know what you think!
Good luck and have fun!
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Tracking x 2
- 2 Dun Baldar Bunker x 2
- 2 Emergency Maneuvers x 2
- 2 Explosive Trap x 2
- 2 Freezing Trap x 1
- 2 Ice Trap x 1
- 3 Animal Companion x 2
- 3 Deadly Shot x 2
- 3 Harpoon Gun x 2
- 3 Revive Pet x 2
- 4 Spring the Trap x 2
- 6 Beaststalker Tavish x 1
- 7 Hydralodon x 1
- 7 Mountain Bear x 2
- 9 King Krush x 1
- 4 Vanndar Stormpike x 1
- 5 Stranglethorn Tiger x 2
- 7 Humongous Owl x 2
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