(Rank 5+) Highlander Aggro Hunter (No Secrets)
- Highlander Hunter
- Wild
- Ranked
This is a deck that revolves more around beasts and aggro than waiting for a Zuljin play at the end of the game. In fact, Zul’jin in this deck barely makes the cut and if you are on a budget you can definitely drop him for something else. The goal is to curve out and use the Highlander cards as win conditions late game or just use that as tools to help your curve and value on turns 2 (Zephyrus will gain you a 3 drop) and 7 (You get a KING FREAKING CRUSH). The deck has power on every turn but turn 5, which you can use to refuel and go back in for the kill. Hope you all enjoy, here is some gameplay.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Shimmerfly x 1
- 1 Springpaw x 1
- 1 The Beast Within x 1
- 1 Timber Wolf x 1
- 1 Tracking x 1
- 2 Headhunter's Hatchet x 1
- 2 Scavenging Hyena x 1
- 3 Animal Companion x 1
- 3 Desert Spear x 1
- 3 Hunter's Pack x 1
- 3 Kill Command x 1
- 3 Ramkahen Wildtamer x 1
- 3 Unleash the Hounds x 1
- 4 Houndmaster x 1
- 4 Houndmaster Shaw x 1
- 4 Marked Shot x 1
- 5 Baited Arrow x 1
- 5 Tundra Rhino x 1
- 6 Savannah Highmane x 1
- 6 Scarlet Webweaver x 1
- 6 Unleash the Beast x 1
- 7 Dinotamer Brann x 1
- 10 Zul'jin x 1
- 2 Dire Wolf Alpha x 1
- 2 Hench-Clan Hogsteed x 1
- 2 Vicious Scalehide x 1
- 2 Zephrys the Great x 1
- 3 Ironbeak Owl x 1
- 4 Lifedrinker x 1
- 5 Leeroy Jenkins x 1
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