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Wild
Mech Hunter
Pro: Kibler
Theorycraft
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Hardly any spells so it doesn't need Zul'jin. Also tracking would just screw em down the road once he played it since its more value/tempo oriented than aggro. I would like to try out Zul'jin with that wyvern twinspell tho.
What do y'all think abt no zulj'in in here? i feel like replicating the nine lives would be super strong if the game goes late enough for it, but I suppose thats why its not included.