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The Secret Post Ionia Meta - How To Win - What To Play

Submitted 1 year, 5 months ago by

Okay so it's no secret I took a bit of an LOR break to play Overwatch 2 but I'm back and man have people been asleep.

Time to delve into what is actually worth playing post Ionia and Akshan nerfs.

Theory - biggest change besides the removal of Ionias easy acess to the double bounce with added health potion benefit is the toning down of cycling Champs like akshan and Taylor Swift 

So what that actually means is board presence, honest to God numbers on a freaking board aka vanilla Runeterra is exponentially better again.

This is countered by the value of honest to God hard removal, because soft removal has been toned down.

Here are some examples:

Deep - been around for ages numbers on board plus mill condition and solid pings should auto win for you

Thralls - free 8/8s are really good when bounces are bad

Tribal - Elites, yordles, and any either tribal synergy you can think of to pit numbers on board

Ramp - feel the 10/10s the deck the recent addition of shatter ups the flexibility of Freijord and makes it less reliant on shadow isles

Jayce/Lux - when bounces are bad you're essentially forcing hard removal answers and ever since the play priority change where you get Lazer at instant speed should be easy dub

Heimer/Nora - nothing really happened to stop this board swarmed do nothing deck from being good so why did people stop playing it?

Fated- they literally just hit the 1 drop fated card by one point and you want to tell me this deck is bad now? Are you actually dumb?

Darkness - again solid control option that does better in a post combo Ionia meta

Pirate aggro/scouts - I just played scouts its nuts just run the 4 mana rally instead of the nerfed 5 mana rally, plus there's that cool 1 mana strike card to try

Midrange - Archetypal midrange like Swain (nerfed) and Ash (super buffed) is valuable when nobody knows what to play

Master yi - that's right I think master yi is very strong in a post Akshan world got a lot of synergistic cards in the last set

Plunder - gangplank sejuani is still nuts and only gets better when there are no bounces

Jax/Orn - super buffed to the point of being game winning actually low key insane

Sion/heckarim - big game winning Champs that have unique build around conditions and swing 4 value are actually good now

Landmarks - oh yeah you better believe I didn't forget zigs or thaliyah

Mono shurima - sundisc is always viable and probably my biggest losing matchup to date

Riven/Fizz- yes elusive combo is good there is always one best version to run, but generally speaking the burst combo version has been better then the good stuff versions

Ezreal/Catarina- nothing is stopping ezreal from being good right now, in the absence of Lee Sin and low commitment 2 mana cycling Champs hard removal gets better

Evelyn/Viego - now Viego did get nerfed a little bit but the absence of cheap answers for him should compensate and bring this deck back to light.

Honestly, I could do this all day listing decks that I can or could pilot to a plus 50% winrate in the current meta rather then use these garbage lists and I'm bad, so my biggest recommendation right now is steer clear till people remember how to play LOR pre-Ionia

 

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 5 months ago

    Okay so it's no secret I took a bit of an LOR break to play Overwatch 2 but I'm back and man have people been asleep.

    Time to delve into what is actually worth playing post Ionia and Akshan nerfs.

    Theory - biggest change besides the removal of Ionias easy acess to the double bounce with added health potion benefit is the toning down of cycling Champs like akshan and Taylor Swift 

    So what that actually means is board presence, honest to God numbers on a freaking board aka vanilla Runeterra is exponentially better again.

    This is countered by the value of honest to God hard removal, because soft removal has been toned down.

    Here are some examples:

    Deep - been around for ages numbers on board plus mill condition and solid pings should auto win for you

    Thralls - free 8/8s are really good when bounces are bad

    Tribal - Elites, yordles, and any either tribal synergy you can think of to pit numbers on board

    Ramp - feel the 10/10s the deck the recent addition of shatter ups the flexibility of Freijord and makes it less reliant on shadow isles

    Jayce/Lux - when bounces are bad you're essentially forcing hard removal answers and ever since the play priority change where you get Lazer at instant speed should be easy dub

    Heimer/Nora - nothing really happened to stop this board swarmed do nothing deck from being good so why did people stop playing it?

    Fated- they literally just hit the 1 drop fated card by one point and you want to tell me this deck is bad now? Are you actually dumb?

    Darkness - again solid control option that does better in a post combo Ionia meta

    Pirate aggro/scouts - I just played scouts its nuts just run the 4 mana rally instead of the nerfed 5 mana rally, plus there's that cool 1 mana strike card to try

    Midrange - Archetypal midrange like Swain (nerfed) and Ash (super buffed) is valuable when nobody knows what to play

    Master yi - that's right I think master yi is very strong in a post Akshan world got a lot of synergistic cards in the last set

    Plunder - gangplank sejuani is still nuts and only gets better when there are no bounces

    Jax/Orn - super buffed to the point of being game winning actually low key insane

    Sion/heckarim - big game winning Champs that have unique build around conditions and swing 4 value are actually good now

    Landmarks - oh yeah you better believe I didn't forget zigs or thaliyah

    Mono shurima - sundisc is always viable and probably my biggest losing matchup to date

    Riven/Fizz- yes elusive combo is good there is always one best version to run, but generally speaking the burst combo version has been better then the good stuff versions

    Ezreal/Catarina- nothing is stopping ezreal from being good right now, in the absence of Lee Sin and low commitment 2 mana cycling Champs hard removal gets better

    Evelyn/Viego - now Viego did get nerfed a little bit but the absence of cheap answers for him should compensate and bring this deck back to light.

    Honestly, I could do this all day listing decks that I can or could pilot to a plus 50% winrate in the current meta rather then use these garbage lists and I'm bad, so my biggest recommendation right now is steer clear till people remember how to play LOR pre-Ionia

     

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  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 5 months ago

    Also I don't think building 5 versions of the same Gwen deck makes you a brewer...trolls lol so bad

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