Legends of Runeterra Realm

Legends of Runeterra

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Giving Feedback Like A Developer: What?

Submitted 1 year, 6 months ago by

https://playruneterra.com/en-sg/news/dev/giving-feedback-like-a-game-dev/

Basically, an exceptionally condescending way of saying that we don't want to listen to player feedback because we believe you to be misinformed and inarticulate.

So I'm going to try my best to communicate as if I was writing LOR's design document:

LOR is a card game where you attempt to satisfy unique questing conditions in order to level up (flip) your preffered champions.

These "quests" should guide the player towards certain "archetypes" and deck building decisions in a organic and non intrusive manner.

The implications being that these quests are powerful while also remaining mutually distinct and worth pursuing (this is where the fun is.)

Deck break downs:

Actual constructions of decks are comprised of reactive plays (fast speed spells) pro active plays (burst speed spells) and creatures wrapped up in a compellingly unique turn based pkg.

The Problem:

When decks become too homogenous, when champion level up conditions don't feel game winning, when reactive plays like stuns and bounces out weigh the value of playing high cost followers (5 plus) the game starts to lose that fun factor.

The conclusion:

People including popular streamers start to migrate from your game, you start introducing low impact expansions and nobody plays those cards, you also dangle the threat of rotation so people can't even play the decks they want to play and your game loses popularity.

The solution:

The same thing it's always been heavy handed comprehensive balance patches that nerf what's reducing viability and buff what's not viable. It's unfortunate, but it's the only way you can commit to keeping LOR a compelling and fun experience and get those streamers playing again.

Rather then say write a massive blog post about how your players are inarticulate trolls who can't speak "designer" when it's your own choices and decission making drawing your game and community into question.

 

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 6 months ago

    https://playruneterra.com/en-sg/news/dev/giving-feedback-like-a-game-dev/

    Basically, an exceptionally condescending way of saying that we don't want to listen to player feedback because we believe you to be misinformed and inarticulate.

    So I'm going to try my best to communicate as if I was writing LOR's design document:

    LOR is a card game where you attempt to satisfy unique questing conditions in order to level up (flip) your preffered champions.

    These "quests" should guide the player towards certain "archetypes" and deck building decisions in a organic and non intrusive manner.

    The implications being that these quests are powerful while also remaining mutually distinct and worth pursuing (this is where the fun is.)

    Deck break downs:

    Actual constructions of decks are comprised of reactive plays (fast speed spells) pro active plays (burst speed spells) and creatures wrapped up in a compellingly unique turn based pkg.

    The Problem:

    When decks become too homogenous, when champion level up conditions don't feel game winning, when reactive plays like stuns and bounces out weigh the value of playing high cost followers (5 plus) the game starts to lose that fun factor.

    The conclusion:

    People including popular streamers start to migrate from your game, you start introducing low impact expansions and nobody plays those cards, you also dangle the threat of rotation so people can't even play the decks they want to play and your game loses popularity.

    The solution:

    The same thing it's always been heavy handed comprehensive balance patches that nerf what's reducing viability and buff what's not viable. It's unfortunate, but it's the only way you can commit to keeping LOR a compelling and fun experience and get those streamers playing again.

    Rather then say write a massive blog post about how your players are inarticulate trolls who can't speak "designer" when it's your own choices and decission making drawing your game and community into question.

     

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