Legends of Runeterra
Welcome to the Legends of Runeterra realm!
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Characters Joined
Legends of Runeterra Keywords
Search returned 57 results.
| Keyword |
|---|
| Allegiance}
When you summon this, gain a bonus if the top card of your deck matches its region. |
| Attune}
When I'm summoned, refill 1 spell mana. |
| Augment}
When you play a created card, grant me +1|+0. |
| Barrier}
Negates the next damage the unit would take. Lasts one round. |
| Behold}
Bonus if you have a type of card in play or hand. |
| Burst}
Burst spells resolve instantly. The enemy can't act before it finishes. |
| Can't Block}
This unit cannot block. |
| Capture}
A Captured card is removed from the game. It returns when the Capturing unit leaves play. |
| Challenger}
Can choose which enemy unit blocks. |
| Daybreak}
Bonus if this is the first card you play in a round. |
| Deep}
I have +3|+3 once your deck has had 15 or fewer cards left. |
| Double Attack}
While attacking, it strikes both before AND at the same time as its blocker. |
| Drain}
Heal our Nexus for the amount of damage dealt |
| Elusive}
Can only be blocked by an Elusive unit. |
| Enlightened}
You're Enlightened when you have 10 max mana. |
| Ephemeral}
This unit dies when it strikes or when the round ends. |
| Fast}
Fast spells can be played at any time, but allow the opponent to respond. |
| Fearsome}
Can only be blocked by enemies with 3 or more Attack. |
| Fleeting}
Fleeting cards discard from hand when the round ends. |
| Frostbite}
Set a unit's Power to 0 this round (it can be changed after). |
| Fury}
When I kill a unit, grant me +1|+1. |
| Imbue}
These abilities trigger when you resolve a spell. |
| Immobile}
Can't attack or block. |
| Invoke}
Pick a Celestial card from among 3 to create in hand. |
| Landmark}
Play onto the board for unique, ongoing effects. |