Legends of Runeterra
Welcome to the Legends of Runeterra realm!
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Legends of Runeterra Keywords
Search returned 125 results.
| Keyword |
|---|
| Cost}
This is how much Mana you need to spend to play this card. |
| Countdown}
Round Start: I count down 1. At 0, activate the Countdown effect, then destroy me. |
| Critical Strike}
This has a chance to deal double damage. |
| Curse}
Applies a negative effect as long as it's in hand. Multiples of the same curse on a unit combine, increasing their cost and effect. Cannot be targeted in hand. |
| Daybreak}
Bonus if this is the first card you play in a round. |
| Deathless}
The next time this unit dies, remove Deathless and revive it Stunned with 1 Health. |
| Deep}
I have +3|+3 once your deck has had 15 or fewer cards left. |
| Disguise}
Secretly transforms into another unit before entering play. They won't reveal their true identity to your opponent until they leave play or level up. |
| Double Attack}
While attacking, it strikes both before AND at the same time as its blocker. |
| Drain}
Heal our Nexus for the amount of damage dealt |
| Elemental Skill}
A unit's spell-like effect that allows enemy reactions. It's elemental! |
| Elusive}
Can only be blocked by an Elusive unit. |
| Empowered}
A unit has its Empowered bonus while its Power is at least the listed number. |
| Enlightened}
You're Enlightened when you have 10 max mana. |
| Ephemeral}
This unit dies when it strikes or when the round ends. |
| Equip}
Equipping an Item to a unit grants it the listed bonuses. If the unit leaves play, the Item will return to your hand. You may play each item at most once per round. |
| Equipment}
Equip to a unit to grant the listed bonuses. If the unit leaves play, the equipment will return to your hand. You may play each equipment at most once per round. |
| Everywhere}
In play, in hand, in deck, in discard, and even if created/summoned later. |
| Evolve}
I have +2|+2 once you've had Units with 6+ other unique positive keywords in play this game. |
| Fast}
Fast spells can be played at any time, but allow the opponent to respond. |
| Fated}
Each round, the first time an allied card targets me, grant me +1|+1. |
| Fearsome}
Can only be blocked by enemies with 3 or more Attack. |
| Fleeting}
Fleeting cards discard from hand when the round ends. |
| Flow}
A card activates its Flow on Round Start if you played 2+ spells or skills last round. |
| Focus}
Can be played outside combat or when no other spells or skills are pending. Happens instantly and allows you to continue to play other cards. |