Kalista Spiders
Last updated 4 years, 9 months ago
- Deck Type Ranked
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This is my new take on making Kalista work. Basically, its slotting her into an aggressive spider deck. The secret spice? Mulligan hard for at least one of the champions. This is a "make it or break it by ~Round 5" type of deck, so you really need that power spike they provide. Before then, most of your units are unblockable thanks to fearsome. Afterwards, your opponent will start regularly dropping mid-stat minions and they'll start making 1-for-2 trades.
Kalista is a bit of a bait: don't worry too much about getting her L2 resummon, just treat her like a 3 mana fearsome that gives something else +2. She is made out of paper and will probably die the round after you play her, if not sooner. That said, if you have the choice, the following all come back with great summon effects:
- Frenzied Skitterer will +1 your spiders and -1 their units, which will prevent a 3-attack from blocking anything with fearsome
- Eliseis always nice to bring back: at L1 she'll create an attacking spider so its 2-for-1, and L2 will auto-grant fearsome
- Early game, they often don't have an answer to fearsome yet so Precious Pet and Arachnoid Horror are a free +2 nexus damage
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Comments
But ... but ... if you admit Kalista is garbage (and she definitely is), why not just put in literally any other Champion, or even a strong follower, instead of trying to make her work?
Truthfully? Because I have opened 3 Kalista, 23 Thresh, 1 Elise (not counting the starting 2), and 0 Hecarim. :-P And I've also opened 0 Anivia and 0 Tryn, so Thresh isn't really an option.
I will say that I like Kalista better in this archetype than the traditional Darius--Darius is definitely better value, but he's also 6 mana and I think this deck usually wants to go faster than that. And she is better than most low-cost followers: compare her to a Wraithcaller for 1 less mana or a Arachnoid Horror for 1 mana more but adds 3 more attack to the board.
UPDATE: got my 3rd Thresh. At this point, I'm pretty sure there's some hidden algorithm that biases random champion drops against the active population--i.e., it doesn't want to give away free Hecarim with some many players crafting him. :-P