Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 197 of 3929).
Aang, Swift Savior // Aang and La, Ocean's FuryReach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
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Airbender Ascension{1}{W}When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Avatar's Wrath{2}{W}{W}Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
South Pole Voyager{1}{W}Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
2/2
Suki, Courageous Rescuer{1}{W}{W}Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. 2/4 The Mechanist, Aerial Artisan{2}{U}Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. 1/3 Spirit Water Revival{1}{U}{U}As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival. Ty Lee, Chi Blocker{2}{U}Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. 2/1 Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2 Wartime Protestors{3}{R}Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. 4/4 Zhao, the Moon Slayer{1}{R}Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.") 2/2 Earthen Ally{G}This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 0/2 Elemental Teachings{4}{G}Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4 Earth King's Lieutenant{G}{W}Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature. 1/1 Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Sandbender Scavengers{W}{B}Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. 1/1
Toph, Hardheaded Teacher{2}{R}{G}When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) 3/4 Planetarium of Wan Shi Tong{6}{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Abandoned Air TempleThis land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control. Agna Qel'aThis land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card. Ba Sing SeThis land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Fire Nation PalaceThis land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. Avatar's Wrath{2}{W}{W}Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
South Pole Voyager{1}{W}Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
2/2
Suki, Courageous Rescuer{1}{W}{W}Other creatures you control get +1/+0.Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. 2/4 The Mechanist, Aerial Artisan{2}{U}Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. 1/3 Spirit Water Revival{1}{U}{U}As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival. Ty Lee, Chi Blocker{2}{U}Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. 2/1 Boiling Rock Rioter{2}{B}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. 3/3 Day of Black Sun{X}{B}{B}Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. Mai, Scornful Striker{1}{B}First strike
Whenever a player casts a noncreature spell, they lose 2 life. 2/2 Wartime Protestors{3}{R}Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. 4/4 Zhao, the Moon Slayer{1}{R}Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.") 2/2 Earthen Ally{G}This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 0/2 Elemental Teachings{4}{G}Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4 Earth King's Lieutenant{G}{W}Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature. 1/1 Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Sandbender Scavengers{W}{B}Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. 1/1
Toph, Hardheaded Teacher{2}{R}{G}When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) 3/4 Planetarium of Wan Shi Tong{6}{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Abandoned Air TempleThis land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control. Agna Qel'aThis land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card. Ba Sing SeThis land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Fire Nation PalaceThis land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)