Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 196 of 3929).
Ozai, the Phoenix King{2}{B}{B}{R}{R}Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7
Secret of Bloodbending{U}{U}{U}{U}As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Firebending Student{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) 1/2
The Earth King{3}{G}When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. 2/2 Great Divide Guide{1}{G}Each land and Ally you control has "{T}: Add one mana of any color." 2/3 Aang, at the Crossroads // Aang, Destined Savior{2}{G}{W}{U}Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
Flip Card
Aang, at the Crossroads // Aang, Destined SaviorFlying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Flip Card
Aang, Swift Savior // Aang and La, Ocean's FuryReach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Flip Card
Aang, Swift Savior // Aang and La, Ocean's Fury{1}{W}{U}Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Flip Card
Bumi, Unleashed{3}{R}{G}Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4 Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5
Sokka, Tenacious Tactician{1}{U}{R}{W}Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. 3/3
The Legend of Yangchen // Avatar Yangchen{3}{W}{W}(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
The Legend of Yangchen // Avatar YangchenFlying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
Flip Card
The Legend of Kuruk // Avatar Kuruk{2}{U}{U}(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
The Legend of Kuruk // Avatar KurukWhenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) 4/3
Flip Card

Flip Card

Flip Card
The Legend of Roku // Avatar Roku{2}{R}{R}(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
The Legend of Roku // Avatar RokuFirebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. 4/4
Flip Card
The Legend of Kyoshi // Avatar Kyoshi{4}{G}{G}(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flip Card
The Legend of Kyoshi // Avatar KyoshiLands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control. 5/4
Flip Card
Aang, Swift Savior // Aang and La, Ocean's Fury{1}{W}{U}Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Flip Card
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7
Secret of Bloodbending{U}{U}{U}{U}As an additional cost to cast this spell, you may waterbend {10}.You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Foggy Swamp Visions{1}{B}{B}As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. Obsessive Pursuit{1}{B}When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Firebending Student{1}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) 1/2
The Earth King{3}{G}When The Earth King enters, create a 4/4 green Bear creature token.Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. 2/2 Great Divide Guide{1}{G}Each land and Ally you control has "{T}: Add one mana of any color." 2/3 Aang, at the Crossroads // Aang, Destined Savior{2}{G}{W}{U}Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4 Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5
Sokka, Tenacious Tactician{1}{U}{R}{W}Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. 3/3
The Legend of Yangchen // Avatar Yangchen{3}{W}{W}(As this Saga enters and after your draw step, add a lore counter.)I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) 4/5
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) 4/3

Flip Card

Flip Card
The Legend of Roku // Avatar Roku{2}{R}{R}(As this Saga enters and after your draw step, add a lore counter.)I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4. 4/4
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control. 5/4
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3