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Magic the Gathering Cards

Showing 32 cards (page 195 of 3929).

Waterbender Ascension{1}{U}EnchantmentWhenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Ozai, the Phoenix King{2}{B}{B}{R}{R}Legendary Creature — Human NobleTrample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
7/7
Deflecting Swat{2}{R}InstantIf you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Gamble{R}SorcerySearch your library for a card, put that card into your hand, discard a card at random, then shuffle. Firebender Ascension{1}{R}EnchantmentWhen this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Fire Lord Azula{1}{U}{B}{R}Legendary Creature — Human NobleFirebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
4/4
Obscuring Haze{2}{G}InstantIf you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Worldly Tutor{G}InstantSearch your library for a creature card, reveal it, then shuffle and put the card on top. The Last Agni Kai{1}{R}InstantTarget creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Fire Lord Zuko{R}{W}{B}Legendary Creature — Human Noble AllyFirebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
2/4
Sol Ring{1}Artifact{T}: Add {C}{C}. Appa, Steadfast Guardian Card Image Momo, Friendly Flier Card Image Swiftfoot Boots{2}Artifact — EquipmentEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Tiger-Seal{U}Creature — Cat SealVigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
3/3
The Unagi of Kyoshi Island{3}{U}{U}Legendary Creature — SerpentFlash
Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, you draw two cards.
5/5
Wan Shi Tong, Librarian{X}{U}{U}Legendary Creature — Bird SpiritFlash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
1/1
The Fire Nation Drill{2}{B}{B}Legendary Artifact — VehicleTrample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3
Koh, the Face Stealer{4}{B}{B}Legendary Creature — Shapeshifter SpiritWhen Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
6/6
Phoenix Fleet Airship{2}{B}{B}Artifact — VehicleFlying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
4/4
Raven Eagle{2}{B}Creature — Bird AssassinFlying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
2/3
Ran and Shaw{3}{R}{R}Legendary Creature — DragonFlying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
4/4
Badgermole Cub{1}{G}Creature — Badger MoleWhen this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
2/2
Diligent Zookeeper{3}{G}Creature — Human Citizen AllyEach non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10. 4/4 The Lion-Turtle{1}{G}{U}Legendary Creature — Elder Cat TurtleReach, vigilance
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
3/6
The Walls of Ba Sing Se{8}Legendary Artifact Creature — WallDefender
Other permanents you control have indestructible.
0/30
White Lotus Tile{4}ArtifactThis artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
United Front{X}{W}{W}SorceryCreate X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. Sozin's Comet{3}{R}{R}SorceryEach creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Avatar Destiny{2}{G}{G}Enchantment — AuraEnchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Fire Lord Azula{1}{U}{B}{R}Legendary Creature — Human NobleFirebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
4/4