Hello, friends! In this guide we will take a look at the economy of Mythgard, mainly how to craft cards, how buy packs, and any other things you can buy in the game. Let's begin!

Table of Contents


    MAAT

    Before I get into anything else, I want to bring special attention to the MAAT system. At the end of a match, there's a small thumbs-up button in the lower-right corner of the screen. If both players press it, you'll be rewarded a small amount of Maat points, and act like a sort of leveling system. Every time you earn a "level", you are rewarded Wildcards (more on those later). It acts like a sort of 'fair-play' regulator, so, if you want your Maat points, remember to PLAY NICE!


    The Basics

    After the talking Axolotl and the giant demon salamander ask you about your history with card games, you will have the option to start the story mode. I highly recommend you finish the story of the game before doing anything else, as not only does it act as a good tutorial, you're also granted quite a few Coins as well as a number of cards, some of them rare. By the end of the story, you should have enough for 3 more packs.

    There are 3 types of resources in Mythgard. Let's talk about them.

    • Essence - Used to Make cards in your collection manager. Obtained by Unmaking cards.
    • Coins - Used to buy packs. Obtained by playing the game.
    • Mythril - Purchased with real money. Used to purchase several types of goods.

    We'll get to the last to a bit later, but, for now, let's take a look at the collection manager.


    Essence - Creating Cards

    Essence is used to create, or as we say in Mythgard, make cards.

    • You can unmake a card to earn additional Essence at a fraction of its make value.
    • By leveling, you will earn Essence at certain levels to put towards creating cards.

    Here is a breakdown of card make and unmake costs by rarity for Essence.

    Essence Cost and Rewards for Cards
    RarityMake CostUnmake Reward
    RegularPrestigeRegularPrestigeWild Cards
    Common50400105020
    Uncommon1006002010040
    Rare5002000100500200
    Mythic2400480060024001200

    Opening Packs

    The main way to earn cards is by opening Packs. The content of a Pack is as follows:

    • 3 Common cards
    • 2 Uncommon cards
    • 1 Rare card

    The following modifiers apply to each pack:

    • 10% chance that a Rare card turns into a Mythic
    • 14% of packs will upgrade one or more of your cards to Prestige
    • 14% of packs will upgrade one or more of your cards to Wild card(s)
    • If you don't open a Mythic in 10 consecutive packs, the chance to get one gradually increases until you do.

    Duplicate protection

    The game offers duplicate protection for Mythic cards.


    Spending Coins

    The main way you purchase the aforementioned packs are Coins. They can also be used for entering the Arena, organising in-game tournaments (5000 Coins) or participating in them (the entry cost depends on the organiser)


    Earning Coins

    You can earn coins by completing the following objectives.

    • Completing Daily Missions
    • Playing Games (Wins and Losses)
    • Level Up Rewards

    Mythril - The Paid Currency

    Mythril is Mythgard's premium (paid) currency. You can obtain Mythril by purchasing it in bundles in the in-game shop. You can use it to buy Packs or various cosmetics. Here's a breakdown of the Mythril bundles that are in the shop, their price, and the ammount of packs you can buy using them:

    Ammount of MythrilPrice (in USD)Number of Packs
    3002.992
    12009.998
    255019.9917
    660049.9944
    1410099.9994

    Crafting / Creating / Making Cards

    Clicking the 'Collection' button on the home screen, then click on the 'Cards' bar, you'll enter the card collection manager. Double click on any of the cards, and you should enter a crafting menu like this one:

    The circles below the cards represent how many copies of it you can put in your deck, while a filled circle represents how many copies you own (the circles turn to the number of owned copies when you zoom in on the card) . If you own more copies than you can put in a deck, a plus sign will appear next to it. There are 2 types of card: regular ones, and Prestige, which are rarer versions of the card, equivalent of Foils in MtG or Goldens in Hearthstone. You can change between the normal card and the Prestige one using the '>>' arrows at the top of the crafting menu.

    Additionally, Regular cards can be upgraded to their Prestige edition through the use of the paid currency, Mythril.

    RarityMythril Upgrade Cost
    Common100
    Uncommon200
    Rare600
    Mythic1200

     

    There are 3 main resources you can use to craft cards, and the game tells you how much you have of each (I just happen to be completely out of two of them):

    • Essence is what you will use most of the time for making a card. It's generated when you Unmake cards you don't want or have too many copies of. Of note is that Unmaking a Prestige card will give you enough essence to craft a regular version of it.
    • Mythril... has many applications that I'll get to later, but, in the context of crafting cards, it can only be used to upgrade a card to its Prestige version. You must have the regular card already in order to do this.
    • Wild Cards are a special type of cards that can be acquired in a number of ways, most notably from packs, special promotions or select missions. Wild Cards are set, color and rarity specific, so a Wild Core Red Common card will only be usable on a Red card of Common rarity from the Core set. Wild Cards can be Unmade for double the Unmake cost of a card of the same rarity.

    If you Make or Unmake a card by accident using Essence, you have 3 minutes to undo the action before it's final. This is not possible if you Make it with a Wild Card, or if you Unmake a Wild Card, so be careful in those cases.


    The Storefront

    Now that we're familiar with the cost of individual cards, let's take a look at the game's Store. The Store button is located to the right of the play one, and pressing it should greet you with something like this:

    Here you can choose what pack you want to buy, and redeem a code if you have any (redeeming is not available on iOS). So far, you can choose between two sets, the Core one, and the Rings of Immortality expansion. As you can see, packs can be bought with either 1200 Coins or 150 Mythril. There's a dedicated section about how to get Coins later in the guide, and I'll talk about Mythril shortly.

    A pack contains the following:

    • 3 Common cards
    • 2 Uncommon cards
    • 1 Rare card

    The following modifiers apply to each pack:

    • 10% chance that a Rare card turns into a Mythic
    • 14% of packs will upgrade one or more of your cards to Prestige
    • 14% of packs will upgrade one or more of your cards to Wild card(s)
    • If you don't open a Mythic in 10 consecutive packs, the chance to get one gradually increases until you do.
    • Duplicate protection for Mythics

    The 'Specials' tab contains a number of special and limited time/quantity items. First up are the starter packs:

     

    In terms of cards, if the Mythril in both Starters is used exclusively for buying packs, you get 20 packs for 10 USD in the Starter Pack, and 31 packs (with 100 Mythril left over) for 30 USD in the RoI Starter Pack. Both of those are a one-time purchase.

    Next to them are the Prestige cards that you can buy with Mythril:

    There are 6 of them, and they are on a rotation, changing every day when your quests refresh, and the cards on offer are random and differ from player to player. Commons can be bought for 50 Mythril, Uncommons for 100, Rares for 300 and Mythics for 950 (the last two are not pictured), and they can appear from any set. This section can also offer Core Wildcards at a small price.

    The next tab is 'Packs'. This is identical to the 'Home' tab except you can't redeem codes. I assume that, once the more expansions become available, the Home will feature the latest one and the Core set, while this one will have them all.

    All the other tabs are about cosmetic items:

    Boards that change the appearance of the battlefield.

    Player portraits to change your appearance in game. Some can be earned by leveling up, more information bellow.

    Card backs that change the appearance of your cards. Some of them can be obtain trough MAAT, more information bellow.

    Animated emotes to share your feelings with your opponent, featuring the game's mascot, Ix. Some of these can be obtained trough special missions, more information bellow.


    Missions

    The Missions tab is to the right of the Store one. ATTENTION: After you complete a mission, you must claim the rewards from the mission screen. There's quite a few moving parts to this one. Here's a breakdown of the image found below:

    • The first item is the bonus daily pool of coins. It works as such:
      • You earn coins from this pool by playing the game:
        • 120 from a PvP win
        • 50 from a PvP loss
        • 50 from a PvE win
      • The first pool depletes when you play any game mode.
      • The second pool depletes when you play a PvP game mode. If you still have coins in the first pool, it won't start depleting until you deplete this one.
      • The third pool is a non-replenishable pool that everyone gets. You start depleting it when the other too pools are done.
      • If you manage to deplete all pools, you'll still earn rewards as follows:
        • 40 from a PvP win
        • 15 from a PvP loss
        • 10 from a PvE win
    • The second item represents the 3 free cards you can earn each day. After winning a match, you get a free card. This item tells you how many cards you have left to earn.
    • The third item is a series of quests intended for new players. The first few are relatively easy and reward you with Coins. The following are a tad more difficult and award you with multi-color Wild cards. After those are done, this spot will disappear. Sometimes it can reappear with special, limited-time quests. There's two in the game at the moment:
      • "High-Five" quest which reads "win 5 matches" and rewards 1200 Coins upon completion, that you have 22 hours to complete.
      • An Ix quest, which reads "Play 6 games against other players" and which awards you with 300 Coins and a random Axolotl emote.
    • The following 3 items are your run-of the mill quests.
    • Finally, there's the weekly chest. This chest can only be opened once every 7 days, with the first week starting when you create your account, and resetting every 7 days, NOT after you open a chest. So if you open it 3 days into the next week, you'll have to wait another 4 for the next one, not 7. To open it, you must collect 5 gems, which you do by playing the game. You have a 25% chance to get one if you win in PvP, and a 10% chance if you lose in PvP or win in PvE.

    Up next, there are faction missions. Those are missions that you must complete with a specific color, but you can only complete one at a time. After you have completed them, you will have enough gold for 27 packs, as well as the following for each color:

    • 6 common wildcards and 6 common staples
    • 5 uncommon wildcards and 4 uncommon staples
    • 2 rare wildcards and 1 rare staple
    • 1 mythic wildcard

    Apart from those, there are 3 more tabs in the Missions menu. The MAAT system I explained at the very start. Achievements are exactly what you'd expect them to be: menial tasks that progress as you naturally play the game. Levels are also gained by playing the game. There are 99 levels and each level grants the following rewards:

    • Level 1 - 1000 Coins
    • Level 2 - 1 Pack
    • Levels 3 onward: 1000 Coins/1 Pack/250 Essence per level, cycling in this order
    • Levels 3 to 13: Core Paths and Powers
    • Levels 2 to 61: Portraits

     

    Show Spoiler

    Finally, there's the MAAT system. After every game against a player, there's a 'thumbs up' button in the lower-right part of the screen. If both players press that button, both get MAAT point. If one of them doesn't press it, both players get nothing. This encourages fair play and having a good time from both players. Here's a breakdown of what the system gives you:

     

    • 4 Bronze Wild cards/3 Silver Wild cards/1 Gold Wild card/1 Mythic Wild card per level, cycling in this order. I'm not sure about the Colors.
    • MAAT 5 to 38: card backs.

     

    Finally, you should know that there's a cap of 50 000 coins you can have at once. Anything you earn above this cap is lost. You can increase this cap by 10 000 for every 10 dollars you spend on the game.


    Closing Shop

    So these are the basics of the economy of the game. Armed with this information, go out there and start getting some of these sweet sweet Mythics!