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  1. Digital Golem Mythgard Cards

    \1Demise\0: Add a \2\0 cost 4/4 Archive Copy to your hand.

    5 Mana 4 Attack 4 Health Creature Rare Core
  2. Sniffer Mythgard Cards

    \1Breach\0: Add a Divine Compass item to your hand.

    1 Mana 1 Attack 2 Health Creature Uncommon Core
  3. Pentacle of Flavors Mythgard Cards

    Give a minion \1Armor 1\0, \1Focused 2\0, \1Blast 3\0, \1Regen 4\0, and \1Slayer 5\0.

    4 Mana 0 Attack 0 Health Spell Rare Core
  4. Peach of Life Mythgard Cards

    Gain 1 life for each minion in your boneyard. If there are 6 or more minions in your boneyard, draw a card. Minions in boneyard: {4}

    2 Mana 0 Attack 0 Health Spell Rare Core
  5. Axe Man Mythgard Cards

    \1Awaken\0: Deal {0} damage to a minion in the opposite lane.

    2 Mana 3 Attack 2 Health Creature Core
  6. Eager Recruit Mythgard Cards

    \1Awaken\0: Add a 1/1 Parsa Recruit to your hand.

    1 Mana 2 Attack 1 Health Creature Core
  7. Shopworn Bull Mythgard Cards

    Draw a card. Then, pick a non-\1Ephemeral\0 card to put back and reshuffle your deck.

    3 Mana 3 Attack 4 Health Creature Rare Core
  8. Mistwalker Gate Mythgard Cards

    Occupying minion has \1Teleport\0 and gets a move action.

    2 Mana 0 Attack 0 Health Lane Enchantment Uncommon Core
  9. Aggravated Injury Mythgard Cards

    Destroy a minion that has less than full health.

    2 Mana 0 Attack 0 Health Spell Mythic Rings of Immortality
  10. Knives in the Dark Mythgard Cards

    Give a minion \1Lurker\0 and 「Before attacking in combat, deals {0} non-combat damage to the defending minion」. It is now an Outlaw.

    2 Mana 0 Attack 0 Health Spell Uncommon Core
  11. Dust Devil Mythgard Cards

    \1Awaken\0: Enchants its lane with a Desert unless it's already enchanted.

    2 Mana 3 Attack 2 Health Creature Core
  12. Terror of Ker Mythgard Cards

    \1Sacrifice\0 a minion and deal {1} damage to your opponent. If you sacrifice this minion, also add the Ring of the Novitiate to your hand.

    2 Mana 3 Attack 2 Health Creature Mythic Rings of Immortality
  13. Duskwing Angel Mythgard Cards

    After killing a minion in combat, fully heals.

    5 Mana 4 Attack 4 Health Creature Uncommon Core
  14. Lamia's Kiss Mythgard Cards

    Turn a minion into a Vampire with \1Agile\0, \1Life Tap\0, and 「Gets +{0}/+{1} after killing another minion in combat」.

    3 Mana 0 Attack 0 Health Spell Core
  15. Modframe Mythgard Cards

    Gets +{0}/+{1}, when you burn a card with \1Forge\0 or \1Forged\0.

    1 Mana 1 Attack 1 Health Creature Rings of Immortality
  16. Support Mission Magic Cards

    Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.

    3 Mana Value Enchantment uncommon Star Trek
  17. First Contact Magic Cards

    Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)

    2 Mana Value Instant common Star Trek
  18. When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.

    5 Mana Value 4 Power 4 Toughness Creature — Klingon Warrior common Star Trek
  19. Bat'leth Magic Cards

    When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Star Trek
  20. Tactical Officer Magic Cards

    Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it.

    2 Mana Value 2 Power 1 Toughness Creature — Human Officer common Star Trek