This may come off as a rant but I'm a little tired of Mech Warrior still being so proliferate as it is. It's just not fun when they get Boom on curve and then proceed to just grind out the rest of the game with constant nearly infinite answers. Nerfing Archivist to 9 mana didn't change much. All it did was force warriors who get the coin to just hold onto it.
As for Dr Boom Mad Genius himself. I honestly don't see how he wasn't hit with the recent nerfs a few weeks ago. Not only that but it restricts design space and balance for the next 2 expansions this year for any neutral or warrior mechs releases, since they have to assume rush will be in play when that mech is used in warrior decks, thus lowering the power of any possible neutral mechs in the future.
My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively. The hero power can stay roughly the same as it was with ONE exception.
Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead. That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".
Sorry if this comes off as a rant. It probably is in retrospect. I'm just tired of facing them game after game. Sure I can win against them sometimes, but that doesn't negate the fact that the card as it stands is overly oppressive in the meta.
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