While talking about the reasoning behind Patch. 19.2's balance changes, Hearthstone Game Designer Alec Dawson answered a question regarding potential unnerfs with the next Standard rotation.
Quote From Alec Dawson We’ll look at all previously nerfed cards [that will rotate] sometime early next year and make a call then.
These are all the nerfed cards that will leave Standard during the next rotation.
- Rise of Shadows - EVIL Miscreant, Archivist Elysiana, Conjurer's Calling.
- Saviors of Uldum - Mogu Fleshshaper, Bloodsworn Mercenary, Tortollan Pilgrim, Dinotamer Brann.
- Descent of Dragons - Corrupt Elementalist, Faceless Corruptor, Fiendish Rites, Scion of Ruin, Ancharrr, Dragon's Pack, Invocation of Frost, Necrium Apothecary, Dragonqueen Alexstrasza, Bad Luck Albatross, Galakrond, the Nightmare, Dragoncaster.
- Galakrond's Awakening - Frenzied Felwing.
- Demon Hunter Initiate - Eye Beam, Battlefiend, Altruis the Outcast, Twin Slice (although including it in the nerf list is debatable), Blade Dance.
Looking at the list, we can clearly see that it's quite a mixed bag. There are cards that, despite being nerfed, are still being played in Wild (EVIL Miscreant, Battlefiend), cards that could return to see play if unnerfed (Mogu Fleshshaper, Dragoncaster) and cards that would never see play even if back to their former glory (Archivist Elysiana).
Here are our personal top 5 cards we think should be reverted once the rotation takes place to kick off the next Hearthstone year.
1) The Wildtamer
It hasn't been long since Patch 19.2 hit the game servers and bumped this card's cost up to 8 mana, but let's be honest, Hunter struggles to see play in Wild with 7 mana Dinotamer Brann, so we don't think reverting it to its original form will make anyone lose their sleep.
Sure, at 8 mana it should be a nice buff to Highlander Even Hunter, but we believe that is not the best way to help Rexxar.
2) The Nightmare
Galakrond, the Nightmare's ability to draw and play 0-cost cards were used in a few different Wild decks before July's patch hammered the card. While Odd Rogue used it as a refuel for late-game burst, Galakrond covered an important role in Reno Rogue, allowing players to set up powerful combos turn after turn and gain the edge against aggressive opponents.
Valeera is not in the worst shape possible right now, as Odd Rogue and Kingsbane Rogue are good lists, and C'Thun, the Shattered Rogue is seeing experimentation, but we do think she deserves some love.
3) The Tempest
Back in December 2019, almost half the Standard players were playing this deck, while the other half was hating on it and trying to counter it. It was definitely overtuned and deserved to be nerfed, but maybe the devs overdid it.
While Shaman's problem is not entirely linked towards Galakrond, the Tempest's power level (many people are asking for an Evergreen set's overhaul, just like the one Priest received almost a year ago), we think that reverting the whole package during the rotation will make many players happy and will give Thrall a few more fun tools to tinker with in Wild.
4) The (Dragon)Queen
Another card that has almost disappeared from Wild after its last change - Dragonqueen Alexstrasza used to give an immediate and (most of the time) game-winning advantage, allowing the players to play big bodies with strong effects for free. However, in its current form, it is just a 9 mana 8/8 with no impact on the board when played on curve, which is not what you want to see in Hearthstone's eternal format.
Just to be clear: Dragonqueen Alexstrasza received two nerfs ("can't generate itself" and "Dragons generated cost (1)"), and we're talking about reverting the latter.
5) The Birb
This minion was originally created as a tech against Highlander builds, but later in time, it became clear that other archetypes such as No Minion Mage and especially Pure Paladin were forced to take the bullet for someone else's faults. Around April 2020, many decks used to run it just because it had an acceptable cost and its effect was at the very least the equivalent of two bad draws for the opponent - the devs recognized that this tech card was not used in the way it was supposed and had to bump its cost from 3 to 4 mana.
On the other hand, Wild sees Reno Priest as one of the best performing archetypes, and Reno Warlock and Reno Mage are strong too, so why not use the rotation as a chance to help the players to tech against these decks?
Honourable Mentions
- Mogu Fleshshaper - A nice gift to Evolve Shaman.
- Scion of Ruin - Galakrond Menagerie Warrior is already somewhat playable.
- Necrium Apothecary - Deathrattle Rogue and Dane would deeply appreciate it.
Which cards do you think deserve to be unnerfed when they get relegated to Wild? Let us know in the comments below!








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