We've got a round of Shurima card reveals from Empires of the Ascended! which also includes a new champion - Nasus!
- New Keyword: Slay - You get credit for slaying an ally for enemy if one of your cards kills it via damage, strike, or direct kill effect.
You can build decks with all the new cards in our deckbuilder.
Nasus Champion
New Shurima Followers
New Shurima Spells
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Learn More About Empires of the Ascended
Looking for all the card reveals and info in one place? Look no further than our Empires of the Ascended expansion guide!
Comments
I think Nasus will depend on finding a deck that triggers Slay a lot naturally, rather than going out of your way for it. I'm not convinced aggro Shadow Isles They Who Endure-style decks will Slay enough.
They nailed his league gameplay perfectly. stack,stack,stack then one shoot everything. Hell he even got an underwhelming level 1 and a powerful level 2 and 3 like how he tend to be weak early game and strong late game in league.
For reference:
So that should mean Kegs also doesn't proc it too, right?
Technically the keg is an ally and it kills itself, so I think it logically should count.
I can't find official confirmation, but my interpretation would be that kegs wouldn't proc for just normal usage (e.g., Warning Shot) but would if you are simultaneously killing them off (e.g., Jack the Winner's 0 mana spell).
So he is just a giant blob of stats...that doesn't make him bad....but it does make him dull.
it's like that in league too, he just gets stats for farming top lane (the lane with the least impact on the game) most of the game while not really doing much else, to get a lot of stats on his Q then one shots towers and champions late game, also he is a melee champion so he is vulnerable to people getting away from him or CCing(Stunning,slowing,knocking up/back) him which is also showing in LoR.
Tried to make the explanation as neutral as possible in case you never played league.
I have played it. I'm not a fan of Nasus there either but I had hoped that would spice him up a bit in LoR. Doesn't seem like it sadly.
Well he is somewhat boring but he's still way better than champions like Leona and Diana. Plus, Fearsome makes him interesting because it synergizes with debuffs.
I will admit he is more interesting than those two in regards to fitting him into many decks. He can work with a lot of champions, that much I can say for him.
He's like the reverse They Who Endure! :-P
not really, just watched the reveal video killing your own units counts so he is They Who Endure but BETTER damn.. didn't they nerfed that card? and now they just release a champion that does the same thing but BETTER?
They Who Endure have Overwhelm, which is probably the best keyword for a unit like this. Nasus may end up being stronger, but without Overwhelm it’s not a sure thing.
true, but Shurima got attack lowering cards and level 2 Nasus lowers the attack while nasus having fearsome not to mention Nasus 2 having spell shield so when the Nasus player casts Atrocity you need 2 spells to stop it!
But unlike Freljord, his support cards are much better than They Who Endure's. I think fundamentally both decks are going to be different as well so it's hard to compare. We might even see Harrowing being used in it.
I think tomorrow we will see the SI slay cards just like Taliyah got Lissandra and Renekton got Jarvan IV after him..
I agree, and I think it will be interesting to see what comes out of this. The Endure archetype should stay valid, but since that depends on two regions it may not be a good starting point for Nasus. Will a Shurima-Shadow Isles variant work out, or will Nasus find a more aggressive approach that depends on slaying opponents?
Why wouldn't it work? Endure deck only run 3 cards from Freljord, and other cards like Rite of Calling and Baccai Reaper have great synergy with Shadow Isles.
You’re right. I was thinking that the fact that you can’t include They Who Endure. But since the whole point of this is replacing that card, I guess that’s not a problem.
That said, I don’t think the top Nasus decks will look very much like the top Endure decks. With Endure, you care about your own units dying, regardless of which player killed them. With Nasus, you want to be doing the killing regardless of which side the unit is on. There may be some commonality, but I expect some big differences too.